Post any ideas / suggestions for the game servers here.
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By blooba96
#2460
panthers17nfl wrote:
blooba96 wrote:Not if u have any creativity. Cmon man think outside the octagon! Jeeze and plus people in WWI bassicaly did dig their own grave.
So admitting that, why would we want to do the same? :P

It would be one of those tiny blue-details that don't receive much notice, I'd expect. Most players would probably be focused on just the concept of war that setting up trench wars may take too much time.
We could also build bunkers(which dont take anytime at all to make and are effective) and have dispenser turrets.
By panthers17nfl
#2483
Blackhawkonfire wrote:I think that this is a great idea, and would love to see it implemented! However, I do see a couple of problems with the system, mostly with actually starting wars:

-Declaring war: I see plenty of frustration in anyone being able to declare war on anyone (yes, I know there are conditions, e.g. alliances). Say a peaceful realm is just building when a bunch of heavily armed guys come out of nowhere and break everything and slaughter everyone. That would piss me off. On the other hand, taking revenge on a realm would be difficult if one's enemies can simply say, "No thanks, no war for us". Maybe a system of approval by a volunteer board? And I think a warning system would be good (in-game message and e-mail, maybe).

-Sneak Attack: Basically, if no one is online in a realm when war breaks out, depending on the type on conflict, the enemy can just walk in and start stealing and wrecking. Maybe there could be a cease-fire when one of the realms has less than a certain number/percentage of people online?

Just raising some issues. These problems might have been mentioned already, but I didn't see them directly addressed.

Luckily, in order to prevent a good deal of occurances where overpowered realms declare war on underpowered ones, both participating realms must be > or = 5 people to fight. This demonstrates that both realms at least have some idea of what they're doing. Still, I see your concern. However, surrendering is always an option, and this prevents you from being able to create and/or defend against a war for 24 hours. You can do this nonstop after the 24 hours is up, so you could go through your entire existence surrendering to everyone. Doesn't that make you feel good about yourself? :P

As for the issue with [War] Destruction, I see your point. I changed it so that [War] Destruction is a toggle-able mode only after the war has been occuring for 24 hours. This sort of operates then like a Defcon scenario where the big guns start "deploying" after 48 hours. It also gives fair time for active players to respond affirmative or negative to the wardec and remember, surrendering is always an option.
By jailbird556
#2682
as i posted in 3 topics above they should have to accept the war invite?thing
t pvp shud also still work
that will cancel out strong taking out weak
By mitchie151
#2733
i think the war system needs some kind of tax to work, or every minor realm could declar war on everyone.

to be enabled you would need to pay something around 4 diamonds a day to maintain the war.

if any of the participating parties reatracts the war there would be a 24 hour grace period in which both parties can still attack each other. i think that you would need to select the the chest which the tax is taken from. only the leader can access the chest. only the leader can activate a war. both parties must pay the tax.

the diamonds in the tax could be substituted with gold or iron at a ration of 8 gold ingots for 1 diamond or 16 iron ingots for 1 diamond.


-mitchie151
By mitchie151
#2734
there could also be a very minor tax to maintain an ally
By panthers17nfl
#2742
mitchie151 wrote:i think the war system needs some kind of tax to work, or every minor realm could declar war on everyone.

to be enabled you would need to pay something around 4 diamonds a day to maintain the war.

if any of the participating parties reatracts the war there would be a 24 hour grace period in which both parties can still attack each other. i think that you would need to select the the chest which the tax is taken from. only the leader can access the chest. only the leader can activate a war. both parties must pay the tax.

the diamonds in the tax could be substituted with gold or iron at a ration of 8 gold ingots for 1 diamond or 16 iron ingots for 1 diamond.


-mitchie151
This isn't EVE, we're not going to pay to have fun with wars :P.
There is no need to provide such a tax. If a legitimate war between two realms or alliances actually occurs, the fact that they will have to keep their soldiers supplied with armor, weapons, and food, is taxing enough. I understand that what you're doing is trying to make the wars more realistic, but it heavily discourages players from even participating. Remember, there are so many things like A. Stronger realms B. [War] Destruction C. Cost of maintaining an army that taxes on realms enough.

Plus, if a minor realm declares war on you, then hey, free war points for you :X
Also remember that there are some features of the war system that keeps minor realms from being dumb with wars (I guess this system just fixes itself doesn't it?)
By panthers17nfl
#2743
jailbird556 wrote:as i posted in 3 topics above they should have to accept the war invite?thing
t pvp shud also still work
that will cancel out strong taking out weak
I don't know what "t pvp" means, so I can't respond to that. In response to the panic of "the strong taking out the weak" there are a few things we need to realize.

The strong are supposed to be able to take out the weak. That's why they are strong. Because they can fight. Even in the event of a 10 man realm beating up a 3 man realm, remember the 3 man realm can surrender at any time.

As for having to accept the war invite, I think this isn't the best idea. Mainly because if this were the case, only realms that know they could beat their opponents would accept the war, making this a very boring and underused pluging. Atop that, war isn't a choice. And as for the panic of a sneak attack occuring (where one realm isn't online to know that they are at war), remember that [War] Destruction can only be implemented after 48 hours, which is more than enough time for a weakling realm to surrender to the war, which also protects that realm from another war for a short amount of time.
By jailbird556
#2753
panthers17nfl wrote:
jailbird556 wrote:as i posted in 3 topics above they should have to accept the war invite?thing
t pvp shud also still work
that will cancel out strong taking out weak
I don't know what "t pvp" means, so I can't respond to that. In response to the panic of "the strong taking out the weak" there are a few things we need to realize.

The strong are supposed to be able to take out the weak. That's why they are strong. Because they can fight. Even in the event of a 10 man realm beating up a 3 man realm, remember the 3 man realm can surrender at any time.

As for having to accept the war invite, I think this isn't the best idea. Mainly because if this were the case, only realms that know they could beat their opponents would accept the war, making this a very boring and underused pluging. Atop that, war isn't a choice. And as for the panic of a sneak attack occuring (where one realm isn't online to know that they are at war), remember that [War] Destruction can only be implemented after 48 hours, which is more than enough time for a weakling realm to surrender to the war, which also protects that realm from another war for a short amount of time.
If you decline say 1/10 of everything you own disapears except buildings but like u have 10 diamonds in a chestyou lose 1. thas so super rich realms with a stak of diamond blocks which is 576 diamonds they lose 58 of them a large toll for rejection. And pvp is player vs player
By jailbird556
#2754
jailbird556 wrote:
panthers17nfl wrote:
jailbird556 wrote:as i posted in 3 topics above they should have to accept the war invite?thing
t pvp shud also still work
that will cancel out strong taking out weak
I don't know what "t pvp" means, so I can't respond to that. In response to the panic of "the strong taking out the weak" there are a few things we need to realize.

The strong are supposed to be able to take out the weak. That's why they are strong. Because they can fight. Even in the event of a 10 man realm beating up a 3 man realm, remember the 3 man realm can surrender at any time.

As for having to accept the war invite, I think this isn't the best idea. Mainly because if this were the case, only realms that know they could beat their opponents would accept the war, making this a very boring and underused pluging. Atop that, war isn't a choice. And as for the panic of a sneak attack occuring (where one realm isn't online to know that they are at war), remember that [War] Destruction can only be implemented after 48 hours, which is more than enough time for a weakling realm to surrender to the war, which also protects that realm from another war for a short amount of time.
If you decline say 1/10 of everything you own disapears except buildings but like u have 10 diamonds in a chestyou lose 1. thas so super rich realms with a stak of diamond blocks which is 576 diamonds they lose 58 of them a large toll for rejection. And pvp is player vs player
the t was an accident
By panthers17nfl
#2812
jailbird556 wrote:If you decline say 1/10 of everything you own disapears except buildings but like u have 10 diamonds in a chestyou lose 1. thas so super rich realms with a stak of diamond blocks which is 576 diamonds they lose 58 of them a large toll for rejection. And pvp is player vs player
Uhhh.... what?
long long title how many chars? lets see 123 ok more? yes 60

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