Post any ideas / suggestions for the game servers here.
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By kroxic
#181542
Intelli wrote: 4. Merge terrain

To resolve the issue of jarring terrain between old land, and new wiped land, I've been developing a terrain merging system. In the above overview map, yellow realms are realms that terrain merging would occur in.

Here's an example of wiped land without terrain merging:
Image

Here's an example of wiped land with terrain merging:
Image

It's not perfect. However, it should overall improve the edges of old->new land.
Just looking for a small clarification here.
My interpretation in the above pictures is:

3 of those realms were public(the three ice realms) and 1 private(the elevated cliff) and thus the 3 ice realms would be yellow on the tilemap in the first post

and

The cliff realm has 0 blocks changed by the script and thus all smoothing blocks are additive to the ice realms(yellow tiles) that were wiped first then augmented.


Thanks!
By kroxic
#182247
Quick gif so everyone can see how much more land is actually getting reset now!
Looks like either a ton of ppl quit playing or a ton of ppl used the /realm wipe command.
Attachments
Gif of private land wipe
Gif of private land wipe
output_NKAdAE.gif (237.06 KiB) Viewed 4991 times
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By jeniansmom
#182248
Intelli wrote: In this example map, green and yellow realms are public, and set to be wiped. Blue realms are private realms, and white realms are public realms that won't be wiped.
^ from the op

Is this interpretation of the updated map correct? :
Green & yellow realms are public or have had the /realm wipe command used on them.
Green realms will wipe fully
Yellow realms will be wiped and have the terrain merge applied to them
Blue realms are private and will not be wiped
White realms are public/set to be wiped but won't wipe due to the 150x150 rule
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