Post any ideas / suggestions for the game servers here.
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[Suggestion] Add enderchest to trade and/or spawn?

Both
12
50%
Trade
7
29%
Spawn
4
17%
No
1
4%
#114367
FlannyFlan wrote:
kroxic wrote:HARM will be done because all risk can be completely mitigated when carrying expensive items in the wild.
Erm.. then why not diable chests in wild... I mean.. all the commands are. ;]
I can't even tell if you are serious or just trolling me.
#114385
kroxic wrote:
FlannyFlan wrote:
kroxic wrote:HARM will be done because all risk can be completely mitigated when carrying expensive items in the wild.
Erm.. then why not diable chests in wild... I mean.. all the commands are. ;]
I can't even tell if you are serious or just trolling me.
tad bit of trolling. -patpat-

I see what you mean now.
#114404
kroxic wrote:can be completely mitigated when carrying expensive items in the wild.
If you are referring to the recent wilderness expansion, then your fears are already neutralized. Enderchests are disabled in the wilderness, and The End.
#114405
Ryu Aurora wrote:
kroxic wrote:can be completely mitigated when carrying expensive items in the wild.
If you are referring to the recent wilderness expansion, then your fears are already neutralized. Enderchests are disabled in the wilderness, and The End.
As is the /trade command.
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