Post any ideas / suggestions for the game servers here.
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By _iBiS_
#91236
The-Jack-DeCk wrote:Or use /kill?
As well as /kill not being very safe to trade with it also has the /home timer effect put on it. Meaning if you have to make more than 1 load to /trade you won't be able to use /home (assuming you have the items being traded stored near your /home point) after using /kill for a certain amount of time has passed (I think it's about 1 minute).

I personally would really like to see the use of chests in /trade rooms implemented again, preferably double chests. I think that the best solution to the block-breaking thievery is to just make the walls of the /trade rooms double thick instead of 1 layer thick.
By mitchman04
#91253
The-Jack-DeCk wrote:
The-Jack-DeCk wrote:Or use /kill?
If you guys aren't settled with this, I don't know what to say.


Bone's correct, but these noobs can't get there faster then somebody right next to the /killer

And as for mitchman, why doesn't the player simply enchant something?
Good point Jack, I didn't notice the person trading could've just enchanted something just like you said. :oops:
long long title how many chars? lets see 123 ok more? yes 60

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