Post any ideas / suggestions for the game servers here.
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[POLL] Remove /home, /spawn. Limit /trade

I agree and I would like the admins to consider this change
2
5%
I agree but I think this change would be too drastic
3
7%
I don't agree and I don't want this change
38
88%
#31652
trollberry wrote:Its funny that ppl would even consider this when the APOC server provided for just this purpose was used by a grand total of about 5 people. Unnecessary poll is unnecessary.
Could you explain what you are talking about? I'm not familiar with APOC.
#31662
physaux wrote:
trollberry wrote:Its funny that ppl would even consider this when the APOC server provided for just this purpose was used by a grand total of about 5 people. Unnecessary poll is unnecessary.
Could you explain what you are talking about? I'm not familiar with APOC.
There was (maybe less than a couple months ago) an apoc.minerealm.com server that was for the hardcore players. There were so few of us on it was closed down. The server was up for over a month and there was very little interest despite people clamouring for this sort of thing beforehand.
#31672
Beh42 wrote:The Apocalypse server was a failed 'hardcore server' experiment.
If you want a truly challenging server, go to a server that condone and encourage griefing.
Thanks for clearing that up,
but I don't want a hardcore server with griefing, everything here is great I'd just like a small adjustment, and I wanted to see what others had to say about it.
#31674
Ok. So. You hit /kill home. All of a sudden, your entire inventory just fell on the ground. Say, 30 stacks of cobble and a pickaxe. Now imagine about 5 people doing that every second. Now imagine all 5 people doing it when in the trade location (or just around spawn).

You see what I'm getting at?

My vote, and the majority vote in this poll, is leave it alone. Making a limit on where you can /trade is also ridiculous. Say someone wanted to buy TNT. You have a stack of it in a chest at your /home. Unfourtunately, you are 2000 blocks from you /home. So now you must either kill yourself and drop any loot you already have, in order to get the TNT and earn some cash. Or you can't do anything, you make no money, and the person doesn't get any TNT. It's a no win. What it will do though, is encourage people to log on, just to sit in their /home, spamming messages about selling stuff, and getting all the trades because everyone else is too busy doing stuff to just sit at /home.

Please, take you adventure elsewhere. I'd rather have a better economy and less lag any day.
#31676
fritterdonut wrote:Ok. So. You hit /kill home. All of a sudden, your entire inventory just fell on the ground. Say, 30 stacks of cobble and a pickaxe. Now imagine about 5 people doing that every second. Now imagine all 5 people doing it when in the trade location (or just around spawn).

You see what I'm getting at?

My vote, and the majority vote in this poll, is leave it alone. Making a limit on where you can /trade is also ridiculous. Say someone wanted to buy TNT. You have a stack of it in a chest at your /home. Unfourtunately, you are 2000 blocks from you /home. So now you must either kill yourself and drop any loot you already have, in order to get the TNT and earn some cash. Or you can't do anything, you make no money, and the person doesn't get any TNT. It's a no win. What it will do though, is encourage people to log on, just to sit in their /home, spamming messages about selling stuff, and getting all the trades because everyone else is too busy doing stuff to just sit at /home.

Please, take you adventure elsewhere. I'd rather have a better economy and less lag any day.
Hmm thats allot of good points. To defend my previous point, I guess people can always find a way of intentionally lagging by mass dropping with /kill anyways. And if people dropped valuables, I'm sure someone would just pick it up anyways. Also, if this became commonplace, people wouldn't venture out with many valuables/ high quantity of items anyways, so I don't really think the lag issue would be such a big thing.

About the economy, again it sounds like a good point. But in defense, I guess it would just promote more to local purchasing, so perhaps people would make a bigger effort to move to a city/ live together, so they could access shops, because the main trade area would be more for bulk purchases if, as you said, some things would be difficult to buy on demand because of the /trade home proximity idea. But again, I think the community would just adapt. I don't think it will be as bad in the long run. Besides, it would make certain valuables harder to get because of the dangerous/ longer return trips. These higher prices would also effect the economy eventually.

So I agree there would be a big change, but I can't say I see it as a bad change. Then again I know I'm just a player on a server, who am I to want to change the entire server to suit my wishes, changing what has been working for everyone else for so long. But that's why I made this poll to see what others think. Thanks for taking the time to give such a detailed explanation from your "side of the fence".
By lithi
#31730
kroxic wrote:
lithi wrote:
> I can't even stay on the server for more than 5 minutes because mining becomes obnoxious.

And they dared to say my connection was the problem.
Insult me more.

Its not my connection. Mining the same block 3 times is not fun.
I suppose you didn't get what I meant. I mean I'm having the same shit you are and all they do is blame me for my "bad connection".
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