Post any ideas / suggestions for the game servers here.
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Which is better(please read topic first)

Keep the current spawn plugin; railways are open to public griefing
24
89%
Remove /spawn, maintain multiple spawns for new users & death ONLY, and adopt a protected railway/subway system for travel
3
11%
#29360
In essence, I am saying that the spawn command is unnecessary from a "vanilla game experience" perspective.

Why? We can have a railway. I believe we can still have multiple spawns for NEW PLAYERS! This is an important part of why this would work. We can still go out and start our own city and use /setspawn. Each vaild /Setspawn would then need a railway tied into it.

Problem #1: Railway griefing in public areas
Solution: Write a plugin to replace /spawn with railway protection code similar to realm code.

Problem #2: Purchasing a realm with a railway tunnel running through it
Solution: The previously mentioned railway protection code informs you of the tunnel when you use the /realm and /realm purchase commands(how many people BUILD that deep anyway?)


Below list will be updated as users post in this thread
Advantages
  • Maintain a sense of world size and distance
  • A user/group must work harder than simply /setspawn to create a new spawn because they must dig a railway (this is far more inline with vanilla experience)
  • Prevents griefing of Rail system in both public AND private land.
  • Emphasizes and enhances awareness of all city communities since all of them will be accessible/indexed at railway stations
Disadvantages
  • Requires a potentially large addition to the current realm protection plugins
  • Some may view the extra work required to dig their railway as excessive
Please post CONSTRUCTIVE ideas here so maybe we can all come up with a more epic and legit method of managing cities TOGETHER.
#29393
kroxic wrote:In essence, I am saying that the spawn command is unnecessary from a "vanilla game experience" perspective.

Why? We can have a railway. I believe we can still have multiple spawns for NEW PLAYERS! This is an important part of why this would work. We can still go out and start our own city and use /setspawn. Each vaild /Setspawn would then need a railway tied into it.

Problem #1: Railway griefing in public areas
Solution: Write a plugin to replace /spawn with railway protection code similar to realm code.

Problem #2: Purchasing a realm with a railway tunnel running through it
Solution: The previously mentioned railway protection code informs you of the tunnel when you use the /realm and /realm purchase commands(how many people BUILD that deep anyway?)


Below list will be updated as users post in this thread
Advantages
  • Maintain a sense of world size and distance
  • A user/group must work harder than simply /setspawn to create a new spawn because they must dig a railway (this is far more inline with vanilla experience)
  • Prevents griefing of Rail system in both public AND private land.
  • Emphasizes and enhances awareness of all city communities since all of them will be accessible/indexed at railway stations
Disadvantages
  • Requires a potentially large addition to the current realm protection plugins
  • Some may view the extra work required to dig their railway as excessive
Please post CONSTRUCTIVE ideas here so maybe we can all come up with a more epic and legit method of managing cities TOGETHER.
Can you clarify what you mean by the solution to the first problem? Also, I'm pretty sure that railways can still "win" even with /city spawn. Are you more concerned about a "vanilla game experience" or about railways being a commonly used method of transportation?

EDIT: If you want a completely vanilla game experience, then let's just remove /home also. Why? We can have a railway.
#29405
FaeynHeart wrote:
Can you clarify what you mean by the solution to the first problem? Also, I'm pretty sure that railways can still "win" even with /city spawn. Are you more concerned about a "vanilla game experience" or about railways being a commonly used method of transportation?

EDIT: If you want a completely vanilla game experience, then let's just remove /home also. Why? We can have a railway.
The first problem is solved by privatizing the actual track of rail and the 3x3 or whatever size tunnel it has.

Railways being used is part of a vanilla experience. Removing home would be fine with me personally, but that is a bigger step compared to removing spawn. I fail to see the value in a /spawn command anymore. If you die you spawn nearby anyway and with a /home there is no point. Perhaps a better solution is to remove /home and use /set spawn to link you to the nearest spawn. Then you can /spawn to that area instead of having so much freedom with the /home command.

Having both commands with multiple spawns is just too powerful, especially when you cant justify /spawn being need for trading anymore
#29408
Why do we need protection in the first place? Admins and mods can check griefing and ban the culprit in a few keystrokes. If we didn't have the realm system, but kept the protection, people would start building to build, not to expand.
#29409
Cogohst wrote:Why do we need protection in the first place? Admins and mods can check griefing and ban the culprit in a few keystrokes. If we didn't have the realm system, but kept the protection, people would start building to build, not to expand.
Because I am reasonably sure mods and admins do not want to spend all day rolling back railway griefing.

I do not understand what you are saying in the second part. I am not suggesting the realms system be removed.
eplawsl wrote:why dont we just do both? keep /spawn and get subway protection.
It is a possibility for sure. However, I understood the "mission" of the server is to stay as close to legit as possible while maintaining the fun. My suggestion is based on that idea. I think current teleport systems need to be further considered with addition of multiple spawns.
#29411
kroxic wrote:
Cogohst wrote:Why do we need protection in the first place? Admins and mods can check griefing and ban the culprit in a few keystrokes. If we didn't have the realm system, but kept the protection, people would start building to build, not to expand.
Because I am reasonably sure mods and admins do not want to spend all day rolling back railway griefing.

I do not understand what you are saying in the second part. I am not suggesting the realms system be removed.
Ah, I meant keep the block logging. IMO, the server is more of a competition to own land, not to actually create and build. Before the realm system, we were all players of the server, and that was all. Now, there are twenty-odd factions that don't do much more than build simple, personal little things.
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