Post any ideas / suggestions for the game servers here.
By eplawsl
#25183
Cogohst wrote:
eplawsl wrote:
Cogohst wrote:
eplawsl wrote:Too rude blah blah Remember noobs blah blah

The Nether is meant to be a horrible, dangerous place. You should have to learn which portals work for yourself, not rely on rules that most of the staff wouldn't even want to enforce. And you can roughly figure where in the world the portal will exit by tossing around some equations with 8 in them. Portals almost always follow the inverse rule when linking/creating a new portal. There are times when exiting a portal Nether-side creates an entirely new portal far from your entrance, but this is rare and somewhat erratic in occurrence.
so, because you had a hard time everyone else should too? eletist pig.
The Nether is MEANT to be a horrible, dangerous place. That's why PvP is enabled, why stealing is allowed. I never once said anything about myself in that paragraph. And you spelled elitist wrong, please fix it.
ill admit the "because you had a hard time bla bla" bs makes very little sense, even to me, but the immaturity of that misquote caused a lapse in judgement, and i do understand your point. also i tested it out and you where correct about the non randomness of portals, just any of the ones i build seem to take me to someone else's portal nether side (so when i went into portal A came out portal B then left the nether through B arriving in the real world at portal C, i got confused)
By eah
#26908
I saw that some people on this thread aren't knowledgable on portal dynamics, so I thought I'd educate. Everything can be learned here: http://www.minecraftwiki.net/wiki/Portal

Basically, for every block traveled horizontally in the nether, 8 blocks are traveled horizontally in the overworld. The vertical component is normal, though. For every block traveled vertically in the nether, 1 block is traveled vertically in the over world and vice versa.

So, if you were standing in the middle of a portal in the overworld and had the [x, y, z] coordinates [78, 71.62, -129.5], than the same location in the nether would be [9.75, 71.62, 16.19]. You just divide the x and z coordinates by 8. The y coordinate remains unchanged. Undoubtably, you would multiply by 8 when going the other direction, from the nether to the overworld.

Now, sometimes the game places a portal in a different location. This is because a portal can't be placed without any room! If you want your nether portal to be in the right location the best you can do is remove the game-generated portal and place your own in the correct location.

And the most frustrating for players is getting to the correct overworld portal from the nether or to the correct nether portal from the overworld. This is where you want to pay attention.

You will be transported to the nearest portal within a 128 block radius of the destination coordinates (if there's no portal, one will be created). Most likely, your neighbor will have already set up some portals right next door so you will most likely be transported to their portal (or one much farther away). Once in the nether, you will want to navigate to the desired coordinates for your portal and place your obsidian portal there. Activate it and your all done! Go through it and you should teleport to your overworld portal.

The problem occurs when everybody has their own pair of portals in each 50x50 plot. This way, every portal in the nether will be on average 6 blocks from each other. This isn't convenient so it's suggested everybody in a 200x200 area use the same central portal.

Knowing this can help you out when traveling large distances as you'll have to walk 8 times less the distance, saving time.

As for getting stuck, don't go in a portal unless you know where it goes. Be sure portals are set up at the matching coordinates. It's simple once you get the hang of it.
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