Post any ideas / suggestions for the game servers here.
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Yes? or No? or Needs more thought?

Yes
5
17%
No
21
70%
Needs more thought
4
13%
#128746
I was looking over suggestions and I was like hmm what could we change, then I got this idea.
Maybe we should change the amount of credits received when removing/placing blocks depending on the blocks hardness (based on this http://www.minecraftwiki.net/wiki/Digging ). At the minute it is 0.5rc for each block placed/removed, would it be better if certain blocks give you more credits or would it be a bad thing? Post your comments below.

Valuable blocks such as; Diamond Ore, Emerald Ore, Gold Ore, Iron Ore, Lapis Lazuli Ore and Redstone Ore.
These valuables have a hardness of 3 and because of the rareness of the Ore maybe we should increase the about of credits it takes when breaking/placing these blocks. (1-2rc per ore?)

Harder blocks to break such as; Obsidian
This has a hardness value of around 50 and takes a very long time to break, maybe we should up the amount of credits from placing/breaking this block. (3rc per?)

Medium blocks such as; Stone, Cobblestone, Bricks, Wood, Netherbrick
These have a medium hardness of 2 and take a normal rate to break and should be left at 0.5rc per.

Easier blocks to break such as; Dirt, Sand, Gravel, Nether rack, Soul sand, Ice and wool
These blocks have a hardness of around 0.5 and because of speed it takes to break the blocks is really fast maybe we should lower the amount of credits from breaking/placing these blocks. (0.25 per block?)

This is just a quick idea, I know that all the blocks aren't in the list I made they are just examples. If people like the idea we can make a full list of all items and the amount per placed/removed

TL:DR Change the amount of credits based on the hardness of the block, Yes? or No?
#128773
If I silk a few stacks of diamond ore, I recieve a very notable boost in credits than if I'd mined a few bits of cobblestone. I then place it somewhere else, and a friend with permissions on the realm I do this is breaks it with another silktouch pick. They then place it somewhere else...

The exploitability of this cannot be overstated. In order to fix that, even more coding is required. Also, this
The-Jack-DeCk wrote:Blocks already have different credit values due to their rareness and, as well, "hardness".
The reward for mining blocks should be the fact that they have a value on the market, not 2 extra credits.
#128795
No on everything that involves increasing credit values, for reasons the rest have already mentioned. I'm interested, though, in the idea of *reducing* credit values for "soft" blocks. There is some precedence for this in the change that was made to nerf credit gains for farming leaves with shears. Additionally, it would nerf a couple of activities that are typically done only because of how easy they are (e.g. strip-mining the nether). The only downside is that new players, who need every credit they can get to save up for their first realm, might have a much harder time until they get high-end equipment.
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