- Sat Dec 08, 2012 7:59 am
#128746
I was looking over suggestions and I was like hmm what could we change, then I got this idea.
Maybe we should change the amount of credits received when removing/placing blocks depending on the blocks hardness (based on this http://www.minecraftwiki.net/wiki/Digging ). At the minute it is 0.5rc for each block placed/removed, would it be better if certain blocks give you more credits or would it be a bad thing? Post your comments below.
Valuable blocks such as; Diamond Ore, Emerald Ore, Gold Ore, Iron Ore, Lapis Lazuli Ore and Redstone Ore.
These valuables have a hardness of 3 and because of the rareness of the Ore maybe we should increase the about of credits it takes when breaking/placing these blocks. (1-2rc per ore?)
Harder blocks to break such as; Obsidian
This has a hardness value of around 50 and takes a very long time to break, maybe we should up the amount of credits from placing/breaking this block. (3rc per?)
Medium blocks such as; Stone, Cobblestone, Bricks, Wood, Netherbrick
These have a medium hardness of 2 and take a normal rate to break and should be left at 0.5rc per.
Easier blocks to break such as; Dirt, Sand, Gravel, Nether rack, Soul sand, Ice and wool
These blocks have a hardness of around 0.5 and because of speed it takes to break the blocks is really fast maybe we should lower the amount of credits from breaking/placing these blocks. (0.25 per block?)
This is just a quick idea, I know that all the blocks aren't in the list I made they are just examples. If people like the idea we can make a full list of all items and the amount per placed/removed
TL:DR Change the amount of credits based on the hardness of the block, Yes? or No?
Maybe we should change the amount of credits received when removing/placing blocks depending on the blocks hardness (based on this http://www.minecraftwiki.net/wiki/Digging ). At the minute it is 0.5rc for each block placed/removed, would it be better if certain blocks give you more credits or would it be a bad thing? Post your comments below.
Valuable blocks such as; Diamond Ore, Emerald Ore, Gold Ore, Iron Ore, Lapis Lazuli Ore and Redstone Ore.
These valuables have a hardness of 3 and because of the rareness of the Ore maybe we should increase the about of credits it takes when breaking/placing these blocks. (1-2rc per ore?)
Harder blocks to break such as; Obsidian
This has a hardness value of around 50 and takes a very long time to break, maybe we should up the amount of credits from placing/breaking this block. (3rc per?)
Medium blocks such as; Stone, Cobblestone, Bricks, Wood, Netherbrick
These have a medium hardness of 2 and take a normal rate to break and should be left at 0.5rc per.
Easier blocks to break such as; Dirt, Sand, Gravel, Nether rack, Soul sand, Ice and wool
These blocks have a hardness of around 0.5 and because of speed it takes to break the blocks is really fast maybe we should lower the amount of credits from breaking/placing these blocks. (0.25 per block?)
This is just a quick idea, I know that all the blocks aren't in the list I made they are just examples. If people like the idea we can make a full list of all items and the amount per placed/removed
TL:DR Change the amount of credits based on the hardness of the block, Yes? or No?
