Post any ideas / suggestions for the game servers here.
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By Eetrab
#101563
Recently in trade, I have noticed that when there are very large gatherings and giveaways, that it has become rather crowded. Wouldn't it be better if trade was an open area close to spawn, thus creating a bigger area, and making the spawn realms accesible by /trade

Also, I use Abyssus spawn a lot, and I don't want to use spawn spawn. But when I do want to go to spawn, I have to go through the nether, which takes some time and is quite risky.

So there, that is my suggestion
By eah
#101604
Eetrab wrote:Also, I use Abyssus spawn a lot, and I don't want to use spawn spawn. But when I do want to go to spawn, I have to go through the nether, which takes some time and is quite risky.
I think this is the reason why it is how it is. Having trade open to the main spawn would mean those who have Abyssus or Roanoak as their spawn could potentially have 3 warps: home, trade, and spawn. Trade would be open to the main spawn, making the main spawn basically another warp. Your current set spawn would be another warp. Your home would, yet, be another.

/trade is meant as a place to make trades with players whether they're just 2 realms apart or 10,000 blocks. Besides, /trade, /home, and /spawn really aren't legit as it is. Adding ability to get somewhere via non-legit methods means less "vanilla" gameplay.

That's how minerealm is. If you need to move some chests across a great distance, grab a partner, and use trade and your set home's to transfer it all over.
By MrKeveCool
#101621
i like this idea but instead of doing that we can have 2 /spawn comands 1 is the normal /spawn that takes you to your spawn point in anny city you want the second one is /mainspawn that take you to the main Spawn
User avatar
By stickgod91
#101637
The reason you cannot leave /trade without doing /trade again is so people wont explore some where getting in a fight with monsters then when dieing they /trade and go to spawn and then when day comes they /trade again and go back.
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