Post any ideas / suggestions for the game servers here.
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By Prodigy9
#78508
ewana1991 wrote:Perhaps if instead of a truly dynamic mob limit, which would take a bit of work on the servers part, we could have a system whereby there are set mob limits for certain numbers of online players.
For example:
0-5 players: 25 mobs/area
5-10 players 24 mobs/area
10-15 players 22 mobs/area
15-20 players 20 mobs/area
20-25 players 18 mobs/area
25-30 players 16 mobs/area
30-30 players 14 mobs/area
35-40 players 12 mobs/area
40-45 players 10 mobs/area
45-50 players 09 mobs/area
50-55 players 08 mobs/area
55-60 players 07 mobs/area
60-65 players 26 mobs/area
65-70 players 26 mobs/area

Of course that is totally adjustable according to the staff's views :)

KingSpartacus
I like that idea--although I know very, very little about programming, I would suspect it would take up fewer server resources than the idea I proposed. I think you may have a typo in your example though; 7 mobs with 55 players online increases to 26 when 60 players are online ;)
By ewana1991
#78516
Prodigy9 wrote:
ewana1991 wrote:Perhaps if instead of a truly dynamic mob limit, which would take a bit of work on the servers part, we could have a system whereby there are set mob limits for certain numbers of online players.
For example:
0-5 players: 25 mobs/area
5-10 players 24 mobs/area
10-15 players 22 mobs/area
15-20 players 20 mobs/area
20-25 players 18 mobs/area
25-30 players 16 mobs/area
30-30 players 14 mobs/area
35-40 players 12 mobs/area
40-45 players 10 mobs/area
45-50 players 09 mobs/area
50-55 players 08 mobs/area
55-60 players 07 mobs/area
60-65 players 06 mobs/area
65-70 players 05 mobs/area

Of course that is totally adjustable according to the staff's views :)

KingSpartacus
I like that idea--although I know very, very little about programming, I would suspect it would take up fewer server resources than the idea I proposed. I think you may have a typo in your example though; 7 mobs with 55 players online increases to 26 when 60 players are online ;)
you're right, i did, now corrected :p
By repete8
#78555
there should be a way to somehow instantly destroy the mobs if something doesnt fit, like if its been 5 minutes after sapwning and tehy havent touched any player palced block or havent taken damage then they should desapwn?
By Prodigy9
#78907
In another thread, Pandemic said that it was 50 mobs in 100 blocks as a maximum, but I haven't seen any confirmation from staff. At one point, I had 18 mobs in a drop zone from a grinder, but now I'm only getting up to 6.

I wonder if Intelli is just trying out different options to see what mob-limit variations have on lag. Hopefully we end up with a permanent increase at some point.
By XsyntaXerrorX
#79026
Prodigy9 wrote:In another thread, Pandemic said that it was 50 mobs in 100 blocks as a maximum, but I haven't seen any confirmation from staff. At one point, I had 18 mobs in a drop zone from a grinder, but now I'm only getting up to 6.

I wonder if Intelli is just trying out different options to see what mob-limit variations have on lag. Hopefully we end up with a permanent increase at some point.
So the way I see it, there are now 2 new mob changes:

1. Max 50 mobs within 100 squares of players.
2. Increased mob spawn rate

these 2 changes then exists simultaneously with the "mob-limiter"plug-in that was implemented last year.

This has huge ramifications on Sheep farming:

The mob-limiter forced us to keep groups of five seperated from other groups in order to avoid them despawning each other. NOW they will despawn anyway REGARDLESS not only because of the limit of 50 within 100 blocks, but ALSO because of the increased amount of hostile mobs that will roam the farm and thereby cause despawning...

So yeah Sheep Farms are now officially dead on minerealm.

I hate it!
Last edited by XsyntaXerrorX on Fri Feb 24, 2012 6:31 am, edited 1 time in total.
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