Discuss anything regarding MineRealm Classic here.
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#63558
I'm not sure if this is done already or not, but perhaps a map marking out who 'controls' what areas of the map would be helpful, like, mark out borders and that. Because I doubt newbies want to place their countries next to Exodus. Or Nordica, or anyone like that. That would not be a good idea.
By Prodigy9
#63646
Two suggestions:

First: perhaps lowering the country creation fee. Instead of costing 50,000 credits to get 50,000 units, perhaps 20,000 credits to get 20,000 units? This would allow interested parties to more easily get started. However, this wouldn't affect the balance of power (paying only a fraction of the current cost, but getting only a faction of the country units).

Second: allow country leaders to change their currency name. Using the term "unit" for currency sounds rather generic, so being able to change the name would add a bit of unique flavor to each country. For simplicity, all country currencies would have a 1-to-1 exchange ratio (i.e. the change in a currency name would be purely aesthetic). Would be interesting to see "100 Prodigy Dollars" or "10,000 Trinity Coins" or "100,000 NTC Engraved Skulls" as the fortification strength of various country-owned realms. :D
#63650
Prodigy9 wrote:"100,000 NTC Engraved Skulls"
Lol. They have alot more than that.
On Topic: This is cool, but when, let's say, someone from Trinity pays you with "Trinity Coins", will it turn straight into your type of currency? Like you have "Prodigy Dollars" You get payed 100 "Trinity Coins". Will they turn into "Prodigy Dollars" immediately?
#63660
JonColmanator wrote:I'm not sure if this is done already or not, but perhaps a map marking out who 'controls' what areas of the map would be helpful, like, mark out borders and that. Because I doubt newbies want to place their countries next to Exodus. Or Nordica, or anyone like that. That would not be a good idea.
Would very much like on of these.
#63662
Suggestion:
I think that there should be some sort of ranking system for Countries based on realms, citizens, and units. I also think their should be some sort of way to find out who all that citizens are in the country. This way you know who's with you.
#63666
Jack, your realms will always be under your control. And only you can decide who can build in your realm. If someone 'invades' your realm, they only have the ability to change the tax of whoever has their home spot on the invaded realm. :)
#63679
Something that needs to be added is some reason for people to want to be part of a country. Right now people who don't own a country have no influence and are only affected by the tax. There needs to be some kind of advantage you could get from being part of a country.

I haven't thought of anything for this yet though. I'm sure someone else will have some brilliant ideas. :p
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