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Electrical Battleground Application

Posted: Tue Nov 01, 2011 9:35 am
by Suikadesu
This Post is mostly Concerning the Redstone Engineer's that We've hired to wire our city within Frogtown but anyone can post if you need to.. :x Namely the following people I need to read this post.

Eplawsl, Planephanatic, Imurdaddy5150,

First off the Entire 100x100 Battleground is purchased and I will be working on the red stone areas that need to be hooked up. It goes pretty much as so. I will describe a small portion of what i need built in this post because it takes forever in game to 3 different people.

This 100x100 Arena needs to have 5 Area's through out the 100x100 allotment with 4 pressure plates each that will when stood on, 2 will turn on a light, and the other 2 will turn the light off and turn on another light instead. all of these 5 areas with pressure plates, i need them all linked up and sync to a memory cell that counts how many times the lights are turned on for each pressure plate set (2 pads per team) to a total memory needed to count up to about 10-20.

There is no Time limit on this job and It will be fully payed via FROGBANK like your normal jobs or put towards owed RC etc if you have some.

This job also will increase the wage scale your making by about another 400 RC an hour totalling around 800RC-1000RC an hour each. Payed out at the end of the month like normal :x

I'll give you more information in the game if needed please PM if any questions. Thanks

Suikadesu

Re: Electrical Battleground Application

Posted: Tue Nov 01, 2011 9:55 am
by eplawsl
WOOP! A practical use for daisy chained half adder circuits.

Re: Electrical Battleground Application

Posted: Tue Nov 01, 2011 12:11 pm
by Prodigy9
Is this for some sort of king of the hill style game where you try to get to one pressure plate while stopping the opponent from getting to another?

In any case, one suggestion I'd propose for keeping track of the number of times the circuit has been activated would be to have the pressure plates hooked up to a piston, and having a stack of sand piled up in front of the piston, and a pit/cliff two blocks in front of the piston. Whenever the pressure plate is activated, the piston pushes a single block of sand, and the pushed sand falls down the cliff while another block of sand falls in front of the piston once the piston has retracted.

Edit: the one downside to this is that the "memory cell" (i.e. number of sand blocks that have been pushed) would need to be reset manually instead of with redstone circuits. Unless someone more skilled than me with minecraft electrical engineering can think of a way around it.

Hope that helps a little :D

Re: Electrical Battleground Application

Posted: Tue Nov 01, 2011 1:45 pm
by ImUrDaddy5150
I will go online in a bit. As soon as the other lock is done, which it is about more than halfway, I will start work on this.

Re: Electrical Battleground Application

Posted: Tue Nov 01, 2011 2:41 pm
by Suikadesu
Prodigy9 wrote:Is this for some sort of king of the hill style game where you try to get to one pressure plate while stopping the opponent from getting to another?

In any case, one suggestion I'd propose for keeping track of the number of times the circuit has been activated would be to have the pressure plates hooked up to a piston, and having a stack of sand piled up in front of the piston, and a pit/cliff two blocks in front of the piston. Whenever the pressure plate is activated, the piston pushes a single block of sand, and the pushed sand falls down the cliff while another block of sand falls in front of the piston once the piston has retracted.

Edit: the one downside to this is that the "memory cell" (i.e. number of sand blocks that have been pushed) would need to be reset manually instead of with redstone circuits. Unless someone more skilled than me with minecraft electrical engineering can think of a way around it.

Hope that helps a little :D
Yeah it's abit like this, the score pressure plate system is kind of like arathi basin type PvP if you are familiar with world of Warcraft PvP, this battleground is mostly for PvP training with special areas dedicated to parkour and archery, timed movements and sharp shooting while strafing as well. The battleground is being made mostly for people to enjoy practicing PvP and having fun while doing it the main area is for teams of 5v5 and 10v10 but anything even for teams would techniqually work as well. There's a few other ideas I got also.