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MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 2:15 pm
by MrOrwin
All prices are due to changes at any time, please refer to this as a guideline and not set prices, as all prices can be haggled.

2-3c per [64]

3-4c per [64]

5-6 per [64]

90c per [1]

80c per [1]

90c per [1]

8-9c per [1]

70c per [64]

40c per [64]

45c per [64]

400c per [64]

100c per [64]




2000c per [Full Set]

200c per [1]
More prices to be added, when I average out the trades people make and come up with a fair price.
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 2:16 pm
by repete8
just to make it clear can you add the name of each item like obsidian and such.
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 2:31 pm
by connorartman97
This seems like it is going to be really good. Lumina was originally going to do this under the Business and Finance Department, but now we may not have to.
Keep up the good work.
Edit: This is a post of what the true prices should be not a measure of what the prices are at the time. My idea was much different D:
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 2:32 pm
by TechnoProdigy
I thought stone bricks were 80rc a stack, not 45.
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 2:35 pm
by chucktesta
sand= more then that lol
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 2:45 pm
by kindreganrobert
everything is underpriced. apart from the obsidian and diamond sword.
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 2:52 pm
by Laserminer
^^^
Just by a tad bit, here're some more accurate cobble dirt and sand prices (I've traded these with a lot of people):
(per stack of 64)
Cobble 4-6rc
Dirt 5-10rc
Sand 7-20rc
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 3:03 pm
by MrOrwin
The prices are for what they should be and their actual value, things like sand and cobble, are bountiful and can be found almost anywhere.
EDIT: There are also things, like Netherwart that shouldn't be sold for exuberant prices, hence the low price.
Re: MrOrwin's Price Guide
Posted: Fri Feb 24, 2012 3:05 pm
by Laserminer
You are very correct Orwin. I just assumed you were posting average trading prices.
edit: I want to add that if you do it this way, it's a little harder. For example, look at diamonds. Yes they are "rare" but how many can you get in 1 hour? Without a fortune pick, and using iron picks to mine at y11 and 12 in fresh land, you get around 4-20. Using pre-owned diamond picks (btw level 1 enchant will likely get Eff 1), and a fortune 3 pick, you can get at least 40 diamonds in 1 hour.
So, even though diamonds are rare, they are really easy to get. Should they still be priced around 90rc per piece? (I think less)
Re: MrOrwin's Price Guide
Posted: Sat Feb 25, 2012 1:29 am
by MrOrwin
Diamonds give the opportunity to get thousands of credits, one diamond, which you could create into a diamond shovel completely used gives you 781 credits.
You can create armor and/or enchanted diamond tools that you can sell for up to 20-30K credits. The price of diamonds are the way they are for a reason.
The price has been slowly going higher, was at 80 and I've been seeing people selling for 100+ lately, and that has given me the price that I have come with, which is a healthy medium @ 90c/ea.
edit: wrong connor, this is what prices should be right now, more like a combined idea of what are both thinking.