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[Auction] Map #0
Posted: Sun Nov 04, 2012 8:58 pm
by Roobean
Get Map #0.
In-game Name: No u
Item(s) up for auction: Map #0.
Starting bid: 500rc
Minimum increments: 500rc
Ending date & time (Specify a timezone): 9th Nov 20:00 GMT
Re: [Auction] Map #0
Posted: Sun Nov 04, 2012 9:01 pm
by Ninjalo
1rc
Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 5:01 am
by bennett346
Aren't maps easy to make? Can't see why anyone would pay for one.
Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 5:21 am
by Roobean
bennett346 wrote:Aren't maps easy to make? Can't see why anyone would pay for one.
Maps are numbered #0 to #whatevernumberitgetsuptopercreatedmap.
Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 5:36 am
by mr. roach
500!

Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 5:56 am
by Ninjalo
That moment when you realize that you can copy maps, by using an empty map
Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 6:00 am
by Roobean
Ninjalo wrote:That moment when you realize that you can copy maps, by using an empty map
The moment you realise that this one hasn't ever been copied!
Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 6:04 am
by Ninjalo
Roobean wrote:Ninjalo wrote:That moment when you realize that you can copy maps, by using an empty map
The moment you realise that this one hasn't ever been copied!
YOU WIN THIS ROUND
Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 6:17 am
by bcbarton
Roobean wrote:Ninjalo wrote:That moment when you realize that you can copy maps, by using an empty map
The moment you realise that this one hasn't ever been copied!
The map I made back when Intelli created his own in-game map system for donors (which I miss!) is Map #0. Which one of ours is the copy I wonder?
Re: [Auction] Map #0
Posted: Mon Nov 05, 2012 6:21 am
by Prodigy9
Roobean wrote:Ninjalo wrote:That moment when you realize that you can copy maps, by using an empty map
The moment you realise that this one hasn't ever been copied!
Yeah, but whoever buys it will be able to copy it, and possibly try auctioning off one of the copies. And then we've got multiple people able to make copies, and the cycle continues. And trust me, when a product that can be easily replicated finds its way into the hands of many different players, its value drops like a lead weight.