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Border Guard

Posted: Wed Jun 06, 2012 1:14 am
by bcbarton
I have a question for Intelli or any other staff member who might know. Is there any particular reason that the map size is limited to 10,000x10,000 by the Borderguard plugin? I remember seeing in a previous Minerealm plugin update that the need for pre-defined realms were removed in favor of dynamically determined realms. Is it due to limited RAM-drive space used to host the map chunk files? I can't think of any other performance reason since the number of chunks that would have to be loaded by the server program at any given time would be based on the number of players online.

Re: Border Guard

Posted: Wed Jun 06, 2012 4:35 am
by 5292r6
bcbarton wrote:I have a question for Intelli or any other staff member who might know. Is there any particular reason that the map size is limited to 10,000x10,000 by the Borderguard plugin? I remember seeing in a previous Minerealm plugin update that the need for pre-defined realms were removed in favor of dynamically determined realms. Is it due to limited RAM-drive space used to host the map chunk files? I can't think of any other performance reason since the number of chunks that would have to be loaded by the server program at any given time would be based on the number of players online.
Without the plugin people using speed hacks could expand the map file size in theory to infinity.

Re: Border Guard

Posted: Wed Jun 06, 2012 5:13 am
by bcbarton
5292r6 wrote:Without the plugin people using speed hacks could expand the map file size in theory to infinity.
And exactly how far would someone get before being banned for flying or moving too fast? Surely not to "infinity"

Re: Border Guard

Posted: Wed Jun 06, 2012 5:15 am
by eah
5292r6 wrote:Without the plugin people using speed hacks could expand the map file size in theory to infinity.
I think we have the server auto ban for those. Still, someone could theoretically expand it to infinity just by walking.

I've grown to like the box.

Re: Border Guard

Posted: Wed Jun 06, 2012 7:10 am
by Spritzo
If you had a map of infinite size, you would easily see performance issues. This is mainly due to the fact that every single player is on a different part of the map. Since every player is seeing different parts of the map, the server has to render what it considers separate maps. So if you have 100 players all in different parts of the map, and the map is HUGE, you'll hurt the server because it has to render new parts of the map 100 times. And it has to constantly re-render every time someone takes a step toward new land.

With a map that is only 10k x 10k you'll eventually render the entire map, which makes it much easier on the server as it only has to load the chunks from memory instead of rendering them for the first time.


At least I think so.

Re: Border Guard

Posted: Wed Jun 06, 2012 3:37 pm
by lizardsrock4
actually, even with no borders, a map is 32k x 32k

Re: Border Guard

Posted: Wed Jun 06, 2012 3:41 pm
by mitchie151
lizardsrock4 wrote:actually, even with no borders, a map is 32k x 32k
Correction, its more like 32 million by 32 million.

Re: Border Guard

Posted: Wed Jun 06, 2012 7:09 pm
by taxidriver308
Not sure of the actual size of a map on minecraft, but here is a scale comparision of lots of things in the universe (and mine craft map is included, hint scroll out past the size of the earth to find it).

http://htwins.net/scale2/

Re: Border Guard

Posted: Wed Jun 06, 2012 8:47 pm
by mitchie151
Its 8 times the surface area of the earth.

Re: Border Guard

Posted: Wed Jun 06, 2012 8:57 pm
by lizardsrock4
taxidriver308 wrote:Not sure of the actual size of a map on minecraft, but here is a scale comparision of lots of things in the universe (and mine craft map is included, hint scroll out past the size of the earth to find it).

http://htwins.net/scale2/
Love that site