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[SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 7:53 am
by Emershaan
Posting this on a thread of its own so it doesn't just get buried and left to rot in the map poll thread.

Basic outline of the idea:

-Main survival map stays as-is and keeps the same system.

-Several smaller (maybe around 4k by 4k?) maps are accessible, each has its own different systems.

-Side worlds are generated with their own new world seeds, making thinks like jungle biomes available.

-Travel between worlds limited, such as only once per day. Alternatively, travel to side worlds may cost credits. (Returning to the main map would be free to prevent players getting trapped.)

My idea is there are three unique side worlds, as follows:

Exclusive world: Moderate sized map, mostly vanilla, no plots, only accessible to donors, staff, and veterans to prevent griefing.

PVP world: Small map, full PVP, no protection. Complete free-for-all for the PVP fans.

Update world: Moderate sized map, wipes every major update (or whenever it gets excessively mangled). For fresh wilderness and availability of new items.

Pros:
+ Revitalizes the server without wiping the map or starting a new one.
+ Makes items from recent and future updates available.
+ Satisfies PVP needs.

Cons:
-I'm not extremely familiar with running a server, but extra worlds may put more load on it, potentially causing lag during peak hours.
-DON'T USE THE WORD CHOCOLATEY, DON'T DO IT, I'M WARNING YOU, DON'T SAY THAT WORD.

I'm not at all claiming that this is the best idea or easy to implement, just throwing it out there as a possibility. Keep your criticism constructive.

Re: [SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 8:26 am
by schmidtbochum
Staff world?
Its just splitting up the community.

Re: [SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 8:37 am
by Susan_Boyle
I'm not too keen on the idea of the community being split up even more, I think we need more integration if anything, imo.

Re: [SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 8:43 am
by Emershaan
The community splits itself up on its own. You can't stop it from splitting up, you can't force it into a single whole. I've been around quite a while and seen a lot of communities rise and fall, split up and form together. I know how online communities work, and I know how this one works. I honestly can't see adding more worlds splitting this particular community up any more than it splits itself up already.

This makes the server fresh and interesting, brings in more people. People will always insist on dividing themselves into their own 'factions', but at least a larger number of players will make the factions larger and possibly more communicative.

Re: [SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 9:37 am
by ewana1991
this sounds like a sound idea, and seems legit to me, though it may be easier to keep the map as is and just designate chunks of it as your side worlds. However i think Intelli may shoot this idea down :/

KingSpartacus

Re: [SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 9:39 am
by MrSark980
I like it.

Re: [SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 2:42 pm
by Prodigy9
I'd be OK with this as long as we have one definite main world (i.e. the current one) where all of the building will occur. The secondary world(s) could be used to access resources currently unavailable in MR.

Another server I play on uses a similar system, except that the "main world" is just one massive town where players can claim a territory and build. The secondary worlds are never used for building anything more than a hut to spend a night, and the worlds serve as an expendable (i.e. wipe-able) area to gather resources.

Re: [SUGGESTION] Multiple worlds

Posted: Wed May 23, 2012 2:53 pm
by The-Jack-DeCk
Prodigy9 wrote:I'd be OK with this as long as we have one definite main world (i.e. the current one) where all of the building will occur.