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Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 4:33 am
by Grelman
I was noticing how the spawners were being fixed the other day and went back to the spawners I reported and they were all still pig spawners. It seems like most people had their spawners fixed, but is there anyone else that didnt have their spawners fixed? Or am I the only one?

Re: Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 11:58 am
by Rokkrwolf
The script didn't finish last night, Intelli said something about resuming it today.

Re: Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 12:06 pm
by Tee
The script ran again about an hour ago ... check again now ;)

Re: Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 1:02 pm
by Rokkrwolf
TeeJayDub wrote:The script ran again about an hour ago ... check again now ;)
^ This I was just informed the pig spawners should now be all updated/corrected. If there are any still please notify staff.

Re: Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 5:07 pm
by Grelman
Visited them again today, all fixed. Much thanks :D

EDIT: Btw, are there any plans to fix the realms near the border that were unintentionally wiped? Because based on that it will decide somewhat how I'm going to move forward with things.

Re: Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 8:20 pm
by OneManWo1fPac
^^^^^ like vortex'so spawner

Re: Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 8:26 pm
by bcbarton
Any idea if this also corrected the chest contents since pig spawner dungeon chests were emptied by the same glitch that cleared the spawner data? It wouldn't be spawning items in since it would just be restoring chest data (only for never opened chests of course) that was not imported properly.

Re: Pig Spawners That Didn't Get Fixed

Posted: Wed Feb 12, 2014 8:43 pm
by Tee
bcbarton wrote:Any idea if this also corrected the chest contents since pig spawner dungeon chests were emptied by the same glitch that cleared the spawner data? It wouldn't be spawning items in since it would just be restoring chest data (only for never opened chests of course) that was not imported properly.
I doubt it. I presume that the pig spawner correction script works by searching the current MineRealm map for all spawners that have no ID assigned, and then assigns the correct value based on a table generated from the new 1.7 map seed. I can only imagine that trying to identify chests within a certain radius, extract the contents data, check it against the current MineRealm world and then import it if necessary would add a huge amount of complexity to the coding.