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Re: Getting Started with Plots [Survival Server 3.0+]

Posted: Mon Jun 13, 2011 3:16 pm
by dragoncrystal24
One more: Do we automatically each start with 10,000 credits? Or do we have to get our own? Also, 2500 in each plot seems a bit big. If someone already owns one plot, and they want to buy another, they would have to build 20,000 blocks in their plot to get enough credits, and place 2500 blocks in the plot they want to purchase. Is this correct?

Re: Getting Started with Plots [Survival Server 3.0+]

Posted: Mon Jun 13, 2011 4:25 pm
by savesthedazed
dragoncrystal24 wrote:One more: Do we automatically each start with 10,000 credits? Or do we have to get our own? Also, 2500 in each plot seems a bit big. If someone already owns one plot, and they want to buy another, they would have to build 20,000 blocks in their plot to get enough credits, and place 2500 blocks in the plot they want to purchase. Is this correct?
1) You start with no credits.
2) Yes, you would have to earn another 10,000 credits for your next plot. You would also have to place the 2,500 blocks to purchase it. But you do not have to earn all the credits in the plot you wish to purchase (as far as I understand).

Re: Getting Started with Plots [Survival Server 3.0+]

Posted: Tue Jun 14, 2011 9:34 am
by ramien123
Do you earn plot credits for your character when breaking blocks in the nether?

Re: Getting Started with Plots [Survival Server 3.0+]

Posted: Tue Jun 14, 2011 10:25 am
by savesthedazed
ramien123 wrote:Do you earn plot credits for your character when breaking blocks in the nether?
I'm going to guess no, because I believe that there are no plots in the nether. Then again, I haven't been to the Nether yet so I cannot say for sure.

Re: Getting Started with Realms [Survival Server 3.0+]

Posted: Wed Jun 15, 2011 4:17 am
by mitchie151
You DO get credits in the nether. After testing I confirmed it (intelli also told me).
However, at first I thought this was strange as well. But it's good!

Re: Getting Started with Realms [Survival Server 3.0+]

Posted: Wed Jun 15, 2011 9:10 am
by catsfuzz
This might just be me but, I think realms are a bit to expensive. To buy a 50x50 piece of land you must place/destroy 200,000 blocks! I say either make plots bigger, or lower the price to say, 5000 credits a plot. That still takes a while to achieve because you must place/destroy 10,000 blocks.

Now for The Pro's and Con's of Cheaper Realms

Pro's

Easier to protect your stuff quicker.

Easy to create cities quicker (protected).

Con's

More protected plots... A lot more.

Re: Getting Started with Realms [Survival Server 3.0+]

Posted: Wed Jun 15, 2011 10:50 am
by savesthedazed
catsfuzz wrote:This might just be me but, I think realms are a bit to expensive. To buy a 50x50 piece of land you must place/destroy 200,000 blocks! I say either make plots bigger, or lower the price to say, 5000 credits a plot. That still takes a while to achieve because you must place/destroy 10,000 blocks.
I believe the higher price was meant to reflect the idea of owned plots/cities being something more unique and requiring greater effort and teamwork. It also keeps people who rarely play from coming on and buying up plots that they'll never use (like all those 30x30 realms we used to have).

I know I'll complain about how long it takes me to get to 10,000 credits but, in the end, I'm still for keeping the price somewhat higher. This way I will feel like I have truly earned my plot.

Re: Getting Started with Realms [Survival Server 3.0+]

Posted: Wed Jun 15, 2011 10:56 am
by Intelli
savesthedazed wrote:
catsfuzz wrote:This might just be me but, I think realms are a bit to expensive. To buy a 50x50 piece of land you must place/destroy 200,000 blocks! I say either make plots bigger, or lower the price to say, 5000 credits a plot. That still takes a while to achieve because you must place/destroy 10,000 blocks.
I believe the higher price was meant to reflect the idea of owned plots/cities being something more unique and requiring greater effort and teamwork. It also keeps people who rarely play from coming on and buying up plots that they'll never use (like all those 30x30 realms we used to have).

I know I'll complain about how long it takes me to get to 10,000 credits but, in the end, I'm still for keeping the price somewhat higher. This way I will feel like I have truly earned my plot.
Plus, you can sell your realm / get your credits back.

Re: Getting Started with Realms [Survival Server 3.0+]

Posted: Wed Jun 15, 2011 11:34 am
by catsfuzz
Intelli wrote:
savesthedazed wrote:
catsfuzz wrote:This might just be me but, I think realms are a bit to expensive. To buy a 50x50 piece of land you must place/destroy 200,000 blocks! I say either make plots bigger, or lower the price to say, 5000 credits a plot. That still takes a while to achieve because you must place/destroy 10,000 blocks.
I believe the higher price was meant to reflect the idea of owned plots/cities being something more unique and requiring greater effort and teamwork. It also keeps people who rarely play from coming on and buying up plots that they'll never use (like all those 30x30 realms we used to have).

I know I'll complain about how long it takes me to get to 10,000 credits but, in the end, I'm still for keeping the price somewhat higher. This way I will feel like I have truly earned my plot.
Plus, you can sell your realm / get your credits back.
Why would you do that!?!? I want to buy a realm, for I don't have one. Why would I just go and sell it once I get it. How about 8000 credits? This is four thousand blocks less than the current standard.

Re: Getting Started with Realms [Survival Server 3.0+]

Posted: Wed Jun 15, 2011 1:20 pm
by dragoncrystal24
Ok, here's the scenario:

Someone buys their first plot with 2500 blocks. once they buy it, they have to place another 20,000 blocks in the same 50x50 block of land to buy another, along with another 2500 in the realm they want to purchase. That, to me, seems like too much to put in a single realm.