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Guild System 2.0

Posted: Mon Dec 10, 2012 5:36 pm
by Intelli
Before I get into the new idea, I'll just go over a brief history of the guild system.

Originally, the guild system used to be named the "Party system". It was nearly identical to the current system, except for a few minor changes.

Since being renamed to the guild system, we have also implemented the buddy system. Originally, the party system used to be the only way to chat with friends. However, with the buddy system, the guild system is no longer necessary for this purpose.

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The Changes:

Since the guild system is no longer *necessary* for group chats, I suggest we improve it and make it more competitive.

Change A. Creating a guild will no longer be free. In order to create a guild, you must dedicate a realm as being a guild base. This realm must be owned by the primary guild leader. 6 users must gather within this realm (who will be the guild members)

Then, in order for the leader to create the guild, they must pay 150,000 credits. (15k/user if there's 10 members initially). Sure, it may not sound cheap, but being in a guild will be something you work towards, and will be a status symbol for the elite.

Change B. Guild will have a limited number of slots. When you initially create the guild, you'll only have 10 slots initially. Additional slots will cost the following:

Expansion #1: 50k (15 members)
Expansion #2: 150k (20 members)
Expansion #3: 250k (25 members)
Expansion #4: 350k (30 members)
Each additional expansion will cost 500k credits (for 5 slots), up to a maximum amount of 100 slots.

Change C. Guilds can create alliances. Up to 5 guilds can join an alliance. Guilds in an alliance will share the same guild chat.

Change D. There will now be public guild info about each guild. This will be able to be viewed by typing "/guild <name>" (similar to the profile command)

Change E. For the guild leader to disband the guild, they must pay 20k. It will not cost anything to join/leave the guild as a member.

Change F. There will be guild ranks. There will be the "Leader" (the person who created the guild), "Jr. Leader", who can add/remove members and set the guild MOTD (see below), and "Members", who have no special powers other than standard guild commands.

Change G. There will be a guild MOTD. This will display to the public when they type "/guild <name>", and will also show to all members when it is set.

Change H. There will be an in-game guild forum. Users can create topics and comment on them, ultimately leaving messages for other guild members.

Change I. In the future, there will be a guild point system, as well as the ability to battle other guilds. These features won't be decided on / implemented until a later date.

This is the basis of the new guild system. Please vote.

Thanks!

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:39 pm
by Intelli
Also, this would resolve the issue with people saving up large amounts of credits with nothing to spend it on ;]

Also, this isn't really a suggestion, but more of something we plan on integrating into the base code and want feedback / suggestions on :)

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:41 pm
by mkman2008
Sound very complex, but as you said will be a status symbol for the elite. I think i like it. Possibly another feature would be that guild leaders/jr.leaders can toggle friendly fire on/off, so when pvping you dont injure your teammates. Overall, a +1 Intelli.

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:42 pm
by Kingmyass
Honestly I like this idea. Although some of the changes will have to be discussed, this could be nice to have.

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:42 pm
by LeafWarrior254
I'm sort of split. I like changes C-I, but A and B are a bit harsh. This would greatly reduce the amount of guilds (noob or not). Sure, the bigger ones willing to pay the price will still keep growing as more and more are forced to disband, because they can't pay the high price. Also, if a guild has already been created a long time ago, will they still have to pay the price? Or will it just affect the ones that are created after the change?

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:43 pm
by mkman2008
Question @intelli: Will current guilds be disbanded if this is implemented, or will you require to pay the fee to keep the guild?

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:45 pm
by Intelli
mkman2008 wrote:Question @intelli: Will current guilds be disbanded if this is implemented, or will you require to pay the fee to keep the guild?
All guilds will need to be re-created.

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:47 pm
by mkman2008
Alright and OMG intelli responded to me :3 but yes as leaf said.. i believe the credit amounts are a bit too harsh, and could be lowered

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:50 pm
by Intelli
mkman2008 wrote:Alright and OMG intelli responded to me :3 but yes as leaf said.. i believe the credit amounts are a bit too harsh, and could be lowered
People cried and complained when 3.0 launched about realms costing 10k.

You'll have to trust me that the prices are set at the right points ;]

Re: Guild System 2.0

Posted: Mon Dec 10, 2012 5:54 pm
by Unbound
5c or no deal