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Fritter's Guide to Spelunking

Posted: Thu Mar 22, 2012 9:15 pm
by fritterdonut
I have decided to write a guide on spelunking (cave exploring) in MineCraft. Spelunking is a great alternative to strip mining, providing some excitement and adventure, as well as the chance to acquire some some pretty sweet loot.

Spelunking

Part I: Required Gear
Part II: Finding Caves
Part III: Exploring Caves
Part IV: Further Strategies and Afterword


Part I: Required Gear

Obviously, you will require some items to go spelunking. Here is a good list of necessary things to bring:

Iron or Diamond picks, preferably with a lvl 1 enchant (efficiency I or Unbreaking I)
Torches (at least 3 stacks)
Water bucket
Iron pick with Silk Touch I
Dirt (2 stacks)
Iron or Diamond shovels, preferably with a lvl 1 enchant (efficiency I or Unbreaking I)
Wooden chest

Iron/Diamond picks are for general earth removal, as well as iron, coal, and gold. The silk touch iron pick is for diamond ore. The torches are (obviously) for illumination, and the water bucket is for putting out lava pools and making areas safer. Dirt is for reaching high places and building walls against monsters/water/lava. Wooden chest is for safe storage during the early stages of spelunking.

Now, you see I don't say to bring weapons, food, or Fortune III picks. I do all my mining at 5 hearts, and rarely run into a monster outside of a dungeon. As for lack of weapons, Diamond and iron picks do plenty of damage for taking out the occasional zombie or skeleton. Finally, Fortune III picks are completely unnecessary in spelunking. If you die with them, you take at least 5000rc with you. Much easier to use a 500rc silk touch iron pick to take the diamond ore, then use the Fortune III pick at home (or just sell it as ore).

Part II: Finding Caves

Ok, so you have your gear, now where do you find these caves? Good question. I'm going to tell you to break the cardinal rule of minecraft: Never mine straight down.

So, grab your gear and head out into the wilderness. Anywhere more than 300 blocks from civilization it is generally fairly safe to assume that it hasn't already been mined or explored. Listen for cave sounds, or the sounds of monsters, or running water. Try to stand above them. Place all your belongings in a chest nearby, with the exception of a shovel, a pick, a stack of dirt, and a couple torches. Then start digging straight down. If you don't hear any cave sounds, just try randomly. You have ~50% chance of hitting a cavern or tunnel. Dig till you hit a cavern or tunnel, then use dirt to get back to the surface. Get the rest of your gear, then head down again. If you have a blind hole (no cave) try listening again for any sounds, or simply head back to the surface, move 25 blocks in a direction and try again.

Part III: Exploring Caves

So now you've found your cave. Now where is all this delicious loot that should be lying around? Time to explore a bit.

Image
{A well lit ravine. Also, me checking out the upper level of the ravine after clearing the bottom first}

Firstly, LIGHT. You want torches EVERYWHERE. You brought them this far for a reason, time to start using the damned things. The goal here is to light the cave enough to A) tell where you have been and where you haven't, and B) prevent monsters from spawning and eating you like the tender little morsel of flesh that you are.

Start exploring. Try to ignore branches that seem to go constantly up, because if you are anywhere above Y:20, you'll want to be traveling lower. If you find Iron/Coal/Gold/etc, don't leave it. Cave networks can be big enough that you want to sweep through them in one go, not doubling back to get loot you left behind earlier. If you hit a dead end, make some observations. If the dead end is gravel, grab your shovel and start digging, as it probably just caved in and blocked off the tunnel. If it is a stone dead end, try digging 5 or 6 blocks further, if you find nothing, try somewhere else instead. Keep and ear out for running water, popping lava, and mob sounds. Running water and lava is very common in caves, and you should be able to easily locate other caves from the sounds. Be VERY careful while digging towards sounds, and stay a couple blocks back from where you are digging. You never know when you might puncture a lava pocket and your tunnel will be filled with liquid brimstone with a side of death.

Large lava pools are a constant threat and should not be left unattended. Use your water bucket to harden them in to obsidian pathways. However, obsidian has a very poor lighting index, so you will require more torches to light large areas of obsidian.

Image
{A well lit spawner, also some nice loot in the inventory}

Monster spawners often open out onto caves. If you hear a lot of groaning or clinking bones, take it as a precaution. It may be best to leave and wait for them to despawn than try to take on a number of monsters. Make sure to light up the cave outside the spawner too; even if the spawner is surrounded by torches, they could spawn in dark corners of the cave.

When you find diamonds or gold, the first thing you should do is excavate them. Dig all the dirt/rock out from around them until they are freestanding (and preferably floating). If they are on or beneath a lava pool, use dirt or cobble to make a safe platform for the block to land with no chance of them flying in to lava. Be extremely careful when dealing with diamonds in obsidian, as their is most likely still lava trapped underneath the obsidian layer.

Try to stick to low ground. This may seem a bad idea due to lava/water concentrations, but their are several reasons why it is safer. First of all, the obvious hazard of falling. Falling damage in minecraft is fairly substantial, and could easily kill you if you fell from the top of a ravine if you already had half health. Secondly, due to the monster's AI, it is safer to remain below them than above them. Monsters are now exceptionally good at climbing (finding ways to climb up to you), however the AI will not let them walk off ledges that will result in fall damage. So in unlit ravines, it is safer to remain at the bottom of the ravine than in the middle near the connecting tunnels.

Part IV: Further Strategies and Afterword

A strategy which I have tested and found to work (albeit rather poorly), is using fire resistance potions, then swimming to the bottom of lava pits to find diamonds or gold. While this does work, I don't recommend it, as your visibility in lava is much lower than your visibility in water, which makes it quite difficult to find what you're looking for.

I'm going to bring up courtesy here as well. If you see someone's house on public land, don't go and clean out all the caves under it. Take the ideas of hunting and apply them to spelunking: If you're gonna kill it, make sure you get good use out of it. Don't go and just mine out the gold and diamonds and leave the iron and coal. Because some poor person is going to come along later, mine it thoroughly, and not find anything because you've already grabbed the most valuable stuff and run away.

This guide was written as just a rough guideline and general idea sheet for people looking to obtain resources more efficiently. I hope that people can take some tips from it, and maybe post some of their own.

~Fritter

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 2:12 am
by kroxic
Inefficiencies I saw at first glance

1. Iron silk touch.... Yea you MAY lose less when you die with it... but obtaining it is actually more costly than diamond because your experience pays off less on a tool with less enchantability and less durability.

2. What is the point of digging straight down? Are stairs that hard? All time saved is lost when you have to go back up for your stuff.

3. Level 1 enchants on diamond picks.... again why? If you were using xp properly to get a silk touch on diamond pick, you will have leftover unbreak/eff diamond picks.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 3:17 am
by The-Jack-DeCk
I notice your lack of armor. Not good. I didn't see a sword as well. Miners need both those things or they are simply creeper bait.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 4:19 am
by Prodigy9
The-Jack-DeCk wrote:I notice your lack of armor. Not good. I didn't see a sword as well. Miners need both those things or they are simply creeper bait.
Leaving out a sword is justified by his explanation that with sufficient torch use, very few mobs will be encountered, and by his suggest of using the picks as makeshift weapons if needed. However, there's no reason not to bring armor, since it doesn't have to take up actual inventory spaces.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 7:05 am
by bcbarton
With the exception of no food to regenerate from clumsy falls, no armor to protect you from surprise skeletons, no sword to murder them with, and digging down instead of diagonally this isn't too different from what I do.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 7:26 am
by Ryu Aurora
Exceptional guide Fritterdonut, but I think I will stick to my own methods. I am, after all, the Original Underground Nomad.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 9:14 am
by fritterdonut
kroxic wrote:Inefficiencies I saw at first glance

1. Iron silk touch.... Yea you MAY lose less when you die with it... but obtaining it is actually more costly than diamond because your experience pays off less on a tool with less enchantability and less durability.

2. What is the point of digging straight down? Are stairs that hard? All time saved is lost when you have to go back up for your stuff.

3. Level 1 enchants on diamond picks.... again why? If you were using xp properly to get a silk touch on diamond pick, you will have leftover unbreak/eff diamond picks.
1. Except for the fact you can buy one at maybe a tenth of the cost. I obtained one for ~500rc.
2. Stairs would require a 3x3 hole, making you do 9 times the digging.
3. If you don't enchant your diamond picks with at least level I, then you are wasting both time (eff) and money (unbreaking).

Honestly, I never enchant anything. Nor do I understand people's obsessions with enchanted items.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 9:25 am
by Ryu Aurora
fritterdonut wrote: Honestly, I never enchant anything. Nor do I understand people's obsessions with enchanted items.
After slowly accumulating experience, I will occasionally enchant my pick. And as for your confusions via the obsession? Enchanted items have the potential to buy you a realm or two after there sold.
Btw, I disagree with your methods of no weapons. When you find a spawner, everything MUST DIE.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 9:49 am
by fritterdonut
Ryu Aurora wrote:
fritterdonut wrote: Honestly, I never enchant anything. Nor do I understand people's obsessions with enchanted items.
After slowly accumulating experience, I will occasionally enchant my pick. And as for your confusions via the obsession? Enchanted items have the potential to buy you a realm or two after there sold.
Btw, I disagree with your methods of no weapons. When you find a spawner, everything MUST DIE.
I find I generally have about 10 seconds before monsters start spawning. I usually just run in and place torches everywhere.

Re: Fritter's Guide to Spelunking

Posted: Fri Mar 23, 2012 11:06 am
by Ryu Aurora
fritterdonut wrote: I find I generally have about 10 seconds before monsters start spawning. I usually just run in and place torches everywhere.
Let them spawn. There rotting flesh and brittle bones will fuel my hunger and extend my plans to craft a personal forest.