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Sharcraft (version 2.3)

Posted: Mon Mar 21, 2011 2:41 pm
by Sharingan616
SharCraft
Custom Minecraft Client

Version 2.3

Update List:
Now has Fly mod installed, and I also figured out how to add waypoints.
Moved the coords to the top right corner of the screen.
Updated to MC Beta 1.4.
Added Xray and Fullbright, Fullbright has two modes: mobs only, and every block.

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Re: Sharcraft (version 1.1)

Posted: Mon Mar 21, 2011 3:01 pm
by Cogohst
I like the coords addition. I assume they're there even without the huge graph screen up?

Re: Sharcraft (version 1.1)

Posted: Mon Mar 21, 2011 3:04 pm
by Th3Guy
Cogohst wrote:I like the coords addition. I assume they're there even without the huge graph screen up?
yes.

Re: Sharcraft (version 1.1)

Posted: Mon Mar 21, 2011 4:05 pm
by Sharingan616
Here's a full screenshot of it:
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Re: Sharcraft (version 1.1)

Posted: Tue Mar 22, 2011 4:00 am
by s292r
Can you make a client that tells us the realm status aswell, maybe it could update every minute or so?

Re: Sharcraft (version 1.1)

Posted: Tue Mar 22, 2011 5:30 am
by Sharingan616
s292r wrote:Can you make a client that tells us the realm status aswell, maybe it could update every minute or so?
I was trying to do that yesterday, but to make it work I have to have access the the server information, or some sort of group of variables, which I don't think I have. ._.

Re: Sharcraft (version 1.1)

Posted: Tue Mar 22, 2011 5:33 am
by Th3Guy
Sharingan616 wrote:
s292r wrote:Can you make a client that tells us the realm status aswell, maybe it could update every minute or so?
I was trying to do that yesterday, but to make it work I have to have access the the server information, or some sort group of variables, which I don't think I have. ._.
But you could make it so that you have a option in the options menu to bind it to a button of your choice.

Re: Sharcraft (version 1.1)

Posted: Sun Mar 27, 2011 6:22 pm
by Sharingan616
Updated to version 2.1.
(see first post for details)

Added flying and moved the coords to the top right of the screen.
I also figured out how to make a waypoint, now I just need to figure out how to set it in-game.
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Re: Sharcraft (version 2.1)

Posted: Mon Mar 28, 2011 8:49 pm
by terrancejones
I'm assuming that you get booted when you try this online? XDD But nice development so far... XD Hope it's development goes well well AWESOME

Re: Sharcraft (version 2.1)

Posted: Tue Mar 29, 2011 4:55 am
by savesthedazed
terrancejones wrote:I'm assuming that you get booted when you try this online? XDD But nice development so far... XD Hope it's development goes well well AWESOME
I'm going to go out on a limb here and say that he is testing this on another server. Because it wouldn't be very smart of him otherwise.