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This sums up almost every freemium mobile game ever.

Posted: Fri Sep 11, 2015 7:45 pm
by MindlessInsanity
Just trying out some popular games on my "schools" distributed iPad. Found a game called "Clash of Clans"
Turns out this ratturd happens to be and I quote "highest grossing AppStore game"
Check out this review I found, it's almost like my clone wrote it. Only though with no strong language.
https://lionoftheblogosphere.wordpress. ... -of-clans/

Re: This sums up almost every freemium mobile game ever.

Posted: Fri Sep 11, 2015 8:40 pm
by dlgn
I strongly disagree with his claim about the lack of necessary strategy. It gets pretty darn tough, and you have to not only play the game (how many should I train, where should I put them, which spells should I use, when should I activate hero abilities, etc.), but also the meta-game. Should I break my shield? What should I upgrade first? Should I upgrade Air Defenses one at a time and be somewhat vulnerable for a while, or all at once and be extremely vulnerable for a short time? Should I spend my Dark Elixir on troops or my Barbarian King? How I can time my builders so that I have a chance to dump gold into walls every day? Should I use this more effective army, or a weaker one that's much cheaper and takes way less time to train?

And if you mess up, it really does have consequences. I'm not going to claim that it takes an atypical amount of skill to advance through CoC, but it isn't supposed to. It's supposed to take dedication and a moderate amount of skill to make it accessible to your average mobile gamer, with the option of things like Clan Wars and Achievements for those who want a challenge. Plus, if you, for example, rush your Town Hall to a high level before upgrading army and defense buildings and troop upgrades, you're going to be screwed because a loot penalty forces you to raid mostly people of your same level, one below your level at the lowest. And if you can't do that, and you also can't get a significant amount of loot from low level people...well, let's just say that you're not going to be maxing out your walls any time soon. (Some people would say it's better to just start a new account if you mess up badly enough—like, for example, buying Gems and rushing straight to TH10. There's really nothing you can do at that point.)

It's no Skyrim, but it's got a lot more depth than that reviewer gives it credit for.

~dlgn

Re: This sums up almost every freemium mobile game ever.

Posted: Sat Sep 12, 2015 4:34 am
by TechnoProdigy
dlgn wrote:I strongly disagree with his claim about the lack of necessary strategy. It gets pretty darn tough, and you have to not only play the game (how many should I train, where should I put them, which spells should I use, when should I activate hero abilities, etc.), but also the meta-game. Should I break my shield? What should I upgrade first? Should I upgrade Air Defenses one at a time and be somewhat vulnerable for a while, or all at once and be extremely vulnerable for a short time? Should I spend my Dark Elixir on troops or my Barbarian King? How I can time my builders so that I have a chance to dump gold into walls every day? Should I use this more effective army, or a weaker one that's much cheaper and takes way less time to train?

And if you mess up, it really does have consequences. I'm not going to claim that it takes an atypical amount of skill to advance through CoC, but it isn't supposed to. It's supposed to take dedication and a moderate amount of skill to make it accessible to your average mobile gamer, with the option of things like Clan Wars and Achievements for those who want a challenge. Plus, if you, for example, rush your Town Hall to a high level before upgrading army and defense buildings and troop upgrades, you're going to be screwed because a loot penalty forces you to raid mostly people of your same level, one below your level at the lowest. And if you can't do that, and you also can't get a significant amount of loot from low level people...well, let's just say that you're not going to be maxing out your walls any time soon. (Some people would say it's better to just start a new account if you mess up badly enough—like, for example, buying Gems and rushing straight to TH10. There's really nothing you can do at that point.)

It's no Skyrim, but it's got a lot more depth than that reviewer gives it credit for.

~dlgn
its clash of clans you nerd

Re: This sums up almost every freemium mobile game ever.

Posted: Sat Sep 12, 2015 8:56 am
by dlgn
yes. i like polenta.

Re: This sums up almost every freemium mobile game ever.

Posted: Sat Sep 12, 2015 10:54 am
by MindlessInsanity
Yes, dlgn, "dedication" as in logging on every hour or so to collect God knows what and tell a builder to do some crap for 5 days. I should know, I play a crappy game like CoC when I'm at school.

Re: This sums up almost every freemium mobile game ever.

Posted: Sat Sep 12, 2015 11:08 am
by dlgn
Dedication as in, well, taking the time to figure out strategies and play the game. And the metagame.

Re: This sums up almost every freemium mobile game ever.

Posted: Sat Sep 12, 2015 11:27 am
by krinbros
Basically a Tamagatchi with war and less feeding, but any game that you have to check up on periodically creates an addiction to it which gives it more play time which gives it more sales which gives it more reviews that are usually positive because people enjoy games where you make a town, fight some things, or just establish a standing in some worldwide scoreboard.

Re: This sums up almost every freemium mobile game ever.

Posted: Sun Sep 13, 2015 3:13 pm
by MindlessInsanity
krinbros wrote:Basically a Tamagatchi with war and less feeding, but any game that you have to check up on periodically creates an addiction to it which gives it more play time which gives it more sales which gives it more reviews that are usually positive because people enjoy games where you make a town, fight some things, or just establish a standing in some worldwide scoreboard.
Exactly man. People love to think their in power. And as long as businesses make people feel that they'll go along with their ideals.

Re: This sums up almost every freemium mobile game ever.

Posted: Sun Sep 13, 2015 3:32 pm
by dlgn
krinbros wrote: people enjoy games where you make a town, fight some things, or just establish a standing in some worldwide scoreboard
You're absolutely right.

Re: This sums up almost every freemium mobile game ever.

Posted: Sun Sep 13, 2015 3:49 pm
by MindlessInsanity
dlgn wrote:
krinbros wrote: people enjoy games where you make a town, fight some things, or just establish a standing in some worldwide scoreboard
You're absolutely right.
I personally never have played Candy Crush, but this article is most likely true.
http://www.overthinkingit.com/2013/09/05/candy-crush/