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Bukkit, EULA, and Other Mojang Developments Discussion

Posted: Thu Aug 21, 2014 3:06 pm
by Grelman
I was wandering around reddit today and I found news that Evilseph (head of bukkit project) said he was hanging it up and was not going to continue updating bukkit for 1.8 or at all. Then as the news swept around to jeb and dinnerbone they set the record straight by saying

"Warren over at bukkit seems to have forgotten that the project was bought by Mojang over two years ago, and isn't his to discontinue."

I take this as Evilseph didnt like what mojang was doing with the EULA and decided he would make some spectacle by "quitting" the team so to speak. All while saying in a goodbye post that 1.8 would not be updated. I guess this was technically true because he was not going to take part in updating 1.8 bukkit. Dinnerbone has stated for the record that

"Mojang owns Bukkit. I'm personally going to update Bukkit to 1.8 myself. Bukkit IS NOT and WILL NOT BE the official API."

So this means a couple things 1. The bukkit update for 1.8 might be a little quicker. Which works out well for us. 2. The official API is postponed in the meantime without any mention of when it might actually get done. Making me confused as to why they would work on an unofficial instead of the official API.

On a side note for the future. I just wonder how this EULA and offiicial API when and if it does come out will sit with Intelli and his custom coded mods. Makes me worry that any mods on server that arent approved by Mojang will be forced to close.

I dont claim to know everything about these situations but I thought this would be a fitting time to discuss it a bit as a community.

Re: Bukkit, EULA, and Other Mojang Developments Discussion

Posted: Thu Aug 21, 2014 6:37 pm
by eah
I don't think any of minerealm's plugins violate the EULA, but I have to wonder what will happen when the official API becomes more prominent. If the official API inherits no code from bukkit, then the plugins must be rewritten. But it's only a worry if bukkit stops updating which happens only if the official API becomes favorable.
pcgamer176 wrote: So this means a couple things 1. The bukkit update for 1.8 might be a little quicker. Which works out well for us. 2. The official API is postponed in the meantime without any mention of when it might actually get done. Making me confused as to why they would work on an unofficial instead of the official API.
They're working on both. Bukkit because it's used by a large portion of the community. The official API because it will make things easier for updates.

Re: Bukkit, EULA, and Other Mojang Developments Discussion

Posted: Fri Aug 22, 2014 6:25 pm
by Grelman
I was wondering why they werent mentioning anything about name changing in the pre-release notes today. This is why:

"This is a common misconception. Username changes were never planned for 1.8, 1.8 was required for username changes to be possible. Visible progress has been recently made, internally. Still planned for "soon-ish".' -Marc_IRL (Minecraft subreddit moderator)

Guess I'm stuck with my terrible name till 2015 :|

Re: Bukkit, EULA, and Other Mojang Developments Discussion

Posted: Sat Aug 23, 2014 11:25 am
by Nephalem
pcgamer176 wrote: Guess I'm stuck with my terrible name till 2015 :|
Brother, we are in the same boat here.

Re: Bukkit, EULA, and Other Mojang Developments Discussion

Posted: Sat Aug 23, 2014 2:20 pm
by Sandsnake
I'm not so sure it'll matter much unless they purge old, inactive profiles. With millions of copies sold, a lot of the decent names are gone. I'm fairly certain "Sandsnake" was actually taken by me way, way back when MC was just starting registrations. I lost my email address from back then and I have no way of recovering the password, so that name will go unused forever. They could probably safely kill the names on just about every account that saw little to no activity and be perfectly fine.