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[REJECTED] [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sat Aug 04, 2012 4:54 pm
by alexrybicki
I would like to suggest adding an enderchest
http://www.minecraftwiki.net/wiki/Ender_Chest to either spawn (red carpet area?) or the trade room. Enderchests are private per user, and able to be accessed by anyone, even on private realms (although you can only see your own contents). This addition would mostly benefit new players, as it would give them a safe and private place to put valuables until they are established and buy their own realm. As all enderchests share contents per player, no coding or effort would be required beyond placing the block. There would be little benefit to established players as they can just place their own chest at their own /home.
If this idea is implemented, I'd even be willing to donate the chests.
Edit: Notice: I've already placed an enderchest at the subway station, as it seems like the perfect place to store minecarts

Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sat Aug 04, 2012 8:09 pm
by The-Jack-DeCk
(Will place one on Trinty's spawn realm)
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 1:25 am
by Seratias
Adding this to trade would be the ultimate solution to people dying from suffocation under trade and losing everything.
Just put it. In your endear chest at home, and it's there for you at trade!
+1
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 8:16 am
by AlM
We've plonked one down in the quad grinder too, it's much safer than carring tools through the nether pre- and post-enchantment
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 9:37 am
by Intelli
Rejected. Would ultimately just be a second inventory you could access at any time, which isn't even remotely vanilla/legit.
Edit: At spawn is fine, but definitely not at /trade
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 9:40 am
by AlM
Intelli wrote:Rejected. Would ultimately just be a second inventory you could access at any time, which isn't even remotely vanilla/legit.
Edit: At spawn is fine, but definitely not at /trade
Isn't legitimate, in relation to minecraft, roughly defined as to being as close to the developers version as possible?
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 11:52 am
by FlannyFlan
Intelli wrote:Rejected. Would ultimately just be a second inventory you could access at any time, which isn't even remotely vanilla/legit.
Edit: At spawn is fine, but definitely not at /trade
If it were an integrated plugin to that of the minerealm system, you would be right intelli.. but seeing as it is WITHIN the vanilla clean installation of minecraft as per the update of 1.3.. would it not be considered vanilla/legit?
Having an enderchest in trade would help alot if you know. someone is building, have nearly a full inventory buys a a large order of supplies.. and use the enderchest. All it is, is simply transport storage which is what it was enteneded for.
I mean.. walking around with an enderchest, having a full chestful of supplies at the ready which you cant lose really use if kept in the chest when not in use..?
Therein.. was this not meant to be sort of a portable inventory in a way? can you disagree?
-shrug-
rejected suggestion remains rejected..
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 11:55 am
by kroxic
FlannyFlan wrote:Intelli wrote:Rejected. Would ultimately just be a second inventory you could access at any time, which isn't even remotely vanilla/legit.
Edit: At spawn is fine, but definitely not at /trade
If it were an integrated plugin to that of the minerealm system, you would be right intelli.. but seeing as it is WITHIN the vanilla clean installation of minecraft as per the update of 1.3.. would it not be considered vanilla/legit?
Having an enderchest in trade would help alot if you know. someone is building, have nearly a full inventory buys a a large order of supplies.. and use the enderchest. All it is, is simply transport storage which is what it was enteneded for.
I mean.. walking around with an enderchest, having a full chestful of supplies at the ready which you cant lose really use if kept in the chest when not in use..?
Therein.. was this not meant to be sort of a portable inventory in a way? can you disagree?
-shrug-
rejected suggestion remains rejected..
its not that hard to understand...
In vanilla you have to WALK to an enderchest to access it. In minerealm with a enderchest in trade, you can teleport to an enderchest at any time for free.
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 12:00 pm
by FlannyFlan
kroxic wrote:
its not that hard to understand...
In vanilla you have to WALK to an enderchest to access it. In minerealm with a enderchest in trade, you can teleport to an enderchest at any time for free.
-sigh- No one is going to honestly be able to use an enderchest at trade unless they have the ability to make one outside of trade.. or is it hard to remember that you need at least 2 of them for the pass to be complete? It would be useful for the people who need it and use it.. not so much for the hewer players who havent got the items to make it right when they start.
I think that if the players have an enderchest, no harm can possibly be done to place on in trade to make large orders easier to transport. it is after all.. transportable storage in a nifty little box.
Re: [Suggestion] Add Enderchest to trade room/ spawn
Posted: Sun Aug 05, 2012 12:10 pm
by kroxic
FlannyFlan wrote:kroxic wrote:
its not that hard to understand...
In vanilla you have to WALK to an enderchest to access it. In minerealm with a enderchest in trade, you can teleport to an enderchest at any time for free.
-sigh- No one is going to honestly be able to use an enderchest at trade unless they have the ability to make one outside of trade.. or is it hard to remember that you need at least 2 of them for the pass to be complete? It would be useful for the people who need it and use it.. not so much for the hewer players who havent got the items to make it right when they start.
I think that if the players have an enderchest, no harm can possibly be done to place on in trade to make large orders easier to transport. it is after all.. transportable storage in a nifty little box.
Easier to transport? You save two /trade commands to give EVERY PLAYER an extra 36 inventory slots that are protected from death. You don't need another enderchest to benefit. So yes, HARM will be done because all risk can be completely mitigated when carrying expensive items in the wild.