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[REJECTED] Idea: Clans, members, nations, etc.

Posted: Sat Jul 28, 2012 11:06 pm
by costumeZP
You can implement a groups type ting in by sending request or visa versa via the chat. The leader or founder gets to name and claim the base of the group ( claim somewhere with small fort ) and other groups can challenge the group for a prize or can even take over that base. But being in a group would give benafits as in if the (mobspawner and other stuff) get implemented then you could do that and become a large group or city. This instead of just living near other players. this can mke it official.

Re: Idea: Clans, members, nations, etc.

Posted: Sat Jul 28, 2012 11:10 pm
by OneManWo1fPac
th1s s0und5 l1k3 a gre@t id3a sh0uld w3 just spawn 1n m0b sp@wners 4 th1s? s33ms l3g1t

Re: Idea: Clans, members, nations, etc.

Posted: Sat Jul 28, 2012 11:23 pm
by vc1417781
costumeZP wrote:You can implement a groups type ting in by sending request or visa versa via the chat. The leader or founder gets to name and claim the base of the group ( claim somewhere with small fort ) and other groups can challenge the group for a prize or can even take over that base. But being in a group would give benafits as in if the (mobspawner and other stuff) get implemented then you could do that and become a large group or city. This instead of just living near other players. this can mke it official.
You mean something like factions?
That is not a smart idea because this also need
Some changes in the rules and
We have already something like clans
And to get ground protection you
Have to buy a realm.

Re: Idea: Clans, members, nations, etc.

Posted: Sun Jul 29, 2012 7:23 pm
by Intelli
As per the rules for this sub-forum, topics must have a yes/no poll. (http://minerealm.com/community/viewtopi ... =10&t=9292)

Locked - feel free to create a new topic.