[REJECTED] A new experience...
Posted: Tue May 22, 2012 6:53 am
These ideas are inspired by the ultra hardcore series on youtube:
People are complaining about the current map. And yes it is always true that people will leave and others will come. But it is also true that we can make minerealm into what we want it to be. I'd like a map where survival would be more challenging. It could be as a new world, without replacing the current one. Here is what would make the hardcore survival map different from the current current survival map.
-heart regeneration from a full hunger bar is nerfed. Now only partial health regeneration (heal up to 10 or 8 or 6 or 4 or 2 hearts only). The only way to heal more is to use a golden apple or a healing potion.
-/home and /spawn are nerfed. You can only teleport to your home or spawn if you are willing to die and lose all your items. Returning home from your mines is half the challenge, and shouldn't be skipped.
-pvp is always enabled, except optionally disabled on a private realm. Pvp can also be temporarily disabled for 15 minutes by typing /pvp off. But this function would have a 5 minute cool-down timer, and would only start to protect you 15 seconds after typing it. The compass would point to the nearest player who doesn't have pvp disabled.
-mobs spawned from mob spawners no longer give experience orbs when killed.
-realms shrunk to 25x25 instead of 50x50, and now cost only 2500cr
-nothing from the current survival map would be imported into the hardcore survival map
-add "claustrophobia" to deter branch mining in tiny narrow tunnels. The game would check if you are in a confined space (percentage of air blocks to solid blocks), and if you are, you would get an alert and your hunger bar would drop very fast. This would encourage more realistic mines (about the size of the abandoned mine shafts).
Would you like to see this world added? Something different? Vote! And discuss...
People are complaining about the current map. And yes it is always true that people will leave and others will come. But it is also true that we can make minerealm into what we want it to be. I'd like a map where survival would be more challenging. It could be as a new world, without replacing the current one. Here is what would make the hardcore survival map different from the current current survival map.
-heart regeneration from a full hunger bar is nerfed. Now only partial health regeneration (heal up to 10 or 8 or 6 or 4 or 2 hearts only). The only way to heal more is to use a golden apple or a healing potion.
-/home and /spawn are nerfed. You can only teleport to your home or spawn if you are willing to die and lose all your items. Returning home from your mines is half the challenge, and shouldn't be skipped.
-pvp is always enabled, except optionally disabled on a private realm. Pvp can also be temporarily disabled for 15 minutes by typing /pvp off. But this function would have a 5 minute cool-down timer, and would only start to protect you 15 seconds after typing it. The compass would point to the nearest player who doesn't have pvp disabled.
-mobs spawned from mob spawners no longer give experience orbs when killed.
-realms shrunk to 25x25 instead of 50x50, and now cost only 2500cr
-nothing from the current survival map would be imported into the hardcore survival map
-add "claustrophobia" to deter branch mining in tiny narrow tunnels. The game would check if you are in a confined space (percentage of air blocks to solid blocks), and if you are, you would get an alert and your hunger bar would drop very fast. This would encourage more realistic mines (about the size of the abandoned mine shafts).
Would you like to see this world added? Something different? Vote! And discuss...