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Legendary Monsters

Posted: Fri Mar 18, 2011 2:58 pm
by panthers17nfl
Intelli recently created a thread asking for suggestions regarding the "Sand Beast" he is creating. I was completely unaware that he had these kind of programming superpowers, and so I am going to develop an ideas thread focused entirely around this.

The Sand Beast

It looks muoy awesomio, but I'm not sure exactly how he wants it to operate. BUT he did ask for suggestions, so here they are:
Physical Description / Properties: I would think it'd be interesting if there were different sized / materialized versions of this beast. There are some components of a "Beast" that I think would be fun to have:
The Body: Just as is pictured in Intelli's idea thread. It looks like 3 5x5 layers topped with a 3x3.
The Core: Every elemental beast has a core piece of redstone, gold, or maybe diamond if we want to (maybe for rare / ancients?). If you manage to hurt the beast enough to expose the core, you can attack this to do extra damage.

Methods of Attack:
Sand Beast The beast (at least the sand version) can drop sand a few meters in front of it in attempts to crush its enemies (maybe dump large quantities to make it hard to escape?). If intelli wants to, maybe he can program in so that they shoot ghast-like projectiles (maybe way less powerful), or shoot fire or something. The sand beast in particular will also, if players come very close to it, will dump larger amounts of sand on them, or sit on them.
Slaying the Beasts: It looks like hitting them like normal mobs does the damage. I was thinking every element would have a strength / weakness, or durability in general. For example, the sand beast would have moderate durability, excel in quick attacks, but, as intelli stated, is vulnerable to shovel attacks. The cobble beast would have high durability, have sluggish, powerful strikes, but be vulnerable to pickaxes. The leaf beast would have low durability, very quick and invasive attacks, but be vulnerable to pretty much everything.

I was thinking perhaps after the beast is hurt enough, it will have a few of its blocks break, eventually exposing the core.
Mobility: I'm guessing these things are slow and lumbering. Whether they are meant to be easy kills or not, I think they shouldn't be made easy because you can kite them with bows. Ranged attacks may be needed.

Hopefully the beast doesn't do that hop-back thing when it's hit. It would look too ridiculous on a larger npc imo.

Rarity: Maybe rarity of these things should correspond to their material (sand is relatively rare, cobble a little less rare).
Stats:Sand Beast
Health: 80 Hearts
Total Number of Blocks: 24? (5x5x3 blocks + 3x3x1)
"Breakapart Stages": 3 (After 10 hearts lost, lose 5 blocks, after 20 total lost, lose 9 blocks, after 30 total lost, lose 14)
Damage Taken: .5 Hearts / hit with anything, or 1 heart with shovel, or 1.5 hearts with diamond shovel.
Construct: Redstone Core
Attacks: Sand drop (up to 6 blocks away), Sand dump (up to 2 blocks away), Ghast-like, weaker missile (up to 25 blocks away, fires somewhat rapidly)
Drops: As is pictured, the beast will drop the correct amount of blocks of the material it is constructed with. The core perhaps should drop it's piece only if it was hit for the kill. If there were some unique gems or artifacts they could drop that'd be sick, but alas, we don't have those items yet :).
Special Areas: It would obviously take construction (I could help), but we could have it so that certain ancient or ultra rare ones have special resting grounds, a big open underground cavern maybe. It'd just be weird to see them hoping around on the beach :P.

Watery Depths
It would probably take terraforming, but I think it'd also be interesting if there were in some places large expanses of water that could stretch very deep down (so, more similar to an ocean). Perhaps at the bottom or lodged in some underwater caverns would be some ruins of something, or treasure. This would also introduce the Kraken mob.
(Will work on later)

Re: Legendary Monsters

Posted: Fri Mar 18, 2011 3:06 pm
by dragoncrystal24
I do like the idea for sand beasts, it's just that say you are working on a dangerous building project. In Intelli's post he said it would not stop hunting until it killed its prey(unless I read it wrong). That could be really annoying for people, especially if they are in a confusing underground cave and the presence of the beast doesn't allow you to /realm warp to get the rest of your needed items.

I do like the legendary sand beasts idea, but not the hunt-till-you-kill part of it.

PS: of course there is the chance I read Intelli's post wrong

Re: Legendary Monsters

Posted: Fri Mar 18, 2011 7:36 pm
by Shampoo_Lord
This is awesome. If we're going to have a flying sand beast we definitely need some kind of ominous water monster. Maybe a school of piranha?

Re: Legendary Monsters

Posted: Fri Mar 18, 2011 8:07 pm
by dragoncrystal24
Shampoo_Lord wrote:Maybe a school of piranha?
lol That would be sweet.

Re: Legendary Monsters

Posted: Fri Mar 18, 2011 8:08 pm
by Th3Guy
dragoncrystal24 wrote:
Shampoo_Lord wrote:Maybe a school of piranha?
lol That would be sweet.
I second that.

Re: Legendary Monsters

Posted: Fri Mar 18, 2011 8:14 pm
by dragoncrystal24
Panthers, you should make a poll on this thread.

What to add?
1. nothing
2. sand beast
3. piranhas
4. both sand beast and piranhas

Re: Legendary Monsters

Posted: Wed Mar 30, 2011 1:47 am
by zer0percent

Re: Legendary Monsters

Posted: Wed Mar 30, 2011 11:07 am
by Tom___zz
I think the sand beast should have it's own realm and it can only ever be 70x80. Once a week, every realm must give 1 sand ( Note: not a stack, just a block ) to the beast and it uses that and sand stone for the sand to build in it's own realm. The realm should be on a desert moutain or some thing epical. If a realm fail to give it could target them the once and attack each member once ( Note: If the member is not online for the whole of the week, this does not happen ) .

Just an idea...

Re: Legendary Monsters

Posted: Sat Apr 02, 2011 10:09 am
by tahuu9
I like the Sand Beast and the Water beast/s ideas. But random as this might be, I really like that texture pack in those pics, I want that texture pack. :D

Re: Legendary Monsters

Posted: Wed Apr 06, 2011 6:02 am
by jailbird556
zer0percent wrote:http://img818.imageshack.us/i/20110327012952.png/
http://img716.imageshack.us/i/20110327013009.png/
http://img94.imageshack.us/i/20110327013046.png/
I dont know if i like what it looks like i expected more of a sand worm type creature. It could openits mouth and show lost of teeth the suck you and lose blocks(1x1x1) of sand or dirt( because they would be a lighter material) towards its mouth. It could also burrow (but it would show where it is by block displacement) then jumps out of the ground under or near to you then falls back trying to dive on you.
I hope you take this into account I find it interesting. Thankyou,
Jailbird556
:lol: