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Donor Incentive

Posted: Sun Feb 05, 2012 10:30 am
by jeniansmom
For the record I don't personally need an incentive to donate.
But.
In practicality I think it is helpful to give an incentive. Right now as far as I know, donors get 3 things:
1) donor tag
2) As long as you remain an active donor your realms don't disband even if you are inactive on the server for 30+days
3) You can place a #view sign that is clickable on the world map and will show a snapshot of what you can see from where the sign is placed

Here is a suggestion for a 4th donor incentive.

1 use of /event for each month you are an active donor.
No banking them. Use it within that 30 days or lose it.

Details below if you care to read them.

Poll to see if this would be something that would be welcomed.


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Details:
There would be an /event thread.
At least 1 week before a donor wants the /event they would post in the thread with their ign, the coords of the /event, the time (GMT) they would want the /event, and the purpose of the /event.

There would be a link to a calendar. The staff would review the thread and approve/deny requests on a first come first server basis. If an /event is approved the staff would put it on the calendar and would put the name of the staff person who can commit to being available to set up the /event at the specified time.

(Approval/denial should be based on time slot and staff availability, not "worthiness" of the /event..if someone wants to use their /event for something "stupid" let them. Short of using it to /event people into a death trap. If someone wants to show off their cobblestone monolith, as long as they're honest in their description of the /event, let them. If it becomes an issue, require a screenshot of the /event location as part of the request)

If no staff can commit to that time, the player could choose a new time. Staff could even note that in the denial "I could be here at 5 GMT-5 instead of 2GMT-5 that day. Would that work for you?"

The donor would be required to check the calendar first. If there is already an /event on the calendar for the time a donor wants to hold an /event that time would be unavailable. Don't clutter up the thread with requests that you know can't be filled. And there should probably be a window of time after each /event has ended where no /event can be held, just to make things a bit less hectic.

Official server /events superceed player requested /events. If Intelli is going to do something awesome for us, our /events can wait :)

If the player requesting the /event is not an active donor at the time of the /event, the /event does not happen.

All donor created /events would last for a standard amount of time...to be determined by player suggestion/staff decision. 1 hour? 2 hours?

Why I think this would be beneficial to the server:
More /events! Show off that awesome build. Hold a pvp tournament. Have a party. Give players fun things to look forward to.
Also, show off different areas of the map. /event to the the event place and then explore a little before /home or /spawn to get back to more familiar territory.
And yes an incentive to donate. Can't donate monthly, but have been working hard on something and want to show it off? You can donate for a month and have your /event. Want to hold weekly pvp tournaments with your friends? Pool your /events for the month.
I know I would not necessarily have a new build I'd want to show off monthly but I'd be happy to donate any month's unused /event to tournaments.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 10:37 am
by AlM
In fact, number 2 on the incentive list was removed, back before christmas.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 10:54 am
by Vailure
I didn't donate for perks....I donated to help out. I will donate again to help out, though I wont donate as much as I was planning because I don't agree with some of the server policies. However, it's a nice fun server so I don't mind doing my part once in a while.

Just my .02

Re: Donor Incentive

Posted: Sun Feb 05, 2012 11:16 am
by TechnoProdigy
AlM wrote:In fact, number 2 on the incentive list was removed, back before christmas.
Wrong.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 11:26 am
by AlM
TechnoProdigy wrote:
AlM wrote:In fact, number 2 on the incentive list was removed, back before christmas.
Wrong.
I just went back, and read that post again, it seems there was an edit, that I never saw, stating that donor realms will never disband, as per usual.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 11:47 am
by cerevox
This comes up fairly often, and gets shot down every time. Donors do not donate for incentives, or perks, or special powers or any of that. They donate because they love the server and want to see it survive. They don't need anything other than a pat on the back, and they were not looking for anything else in the first place.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 12:27 pm
by Prodigy9
If something like this were implemented, it should be based on the "worthiness" of the proposed event. If a bunch of random crap ("showing off their cobblestone monolith," as you say), this would undermine the /event command's status as an indicator of something really unique and worthwhile happening in the server.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 2:46 pm
by Sianara
Vailure wrote:I didn't donate for perks....I donated to help out. I will donate again to help out, though I wont donate as much as I was planning because I don't agree with some of the server policies. However, it's a nice fun server so I don't mind doing my part once in a while.

Just my .02
This. To be honest, I would not even need a donor tag. It's a nice to have but no must have for me.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 3:05 pm
by jeniansmom
Sianara wrote:
Vailure wrote:I didn't donate for perks....I donated to help out. I will donate again to help out, though I wont donate as much as I was planning because I don't agree with some of the server policies. However, it's a nice fun server so I don't mind doing my part once in a while.

Just my .02
This. To be honest, I would not even need a donor tag. It's a nice to have but no must have for me.
I don't disagree with this at all.
And if there are enough people donating to keep the server running without issue that's fantastic. I will keep donating as long as I keep playing, whether there are any incentives or not. This is where I'm currently choosing to spend my personal gaming budget. (This is about what I've paid per month to play other games in the past)

However, if lack of donations is an issue to keeping the server running or becomes an issue, additional incentives might be helpful. Lots of servers give incentives to donate. Most of those incentives give the donors unfair advantages imo.

I'm just trying to come up with ideas that might give incentives without being a gameplay advantage and which could also benefit the server. In my view, this idea would be sort of an extension of the current /ad command. You pay for /ad with rc. You'd pay for /event with $.

Just wanted to be reiterate that I also don't donate for perks. But that's not the case for everyone. If this idea is not welcome, that's ok. But maybe it will spark another idea that could be helpful.

Re: Donor Incentive

Posted: Sun Feb 05, 2012 6:30 pm
by CirJohn
jeniansmom wrote:For the record I don't personally need an incentive to donate.
But.
In practicality I think it is helpful to give an incentive. Right now as far as I know, donors get 3 things:
1) donor tag
2) As long as you remain an active donor your realms don't disband even if you are inactive on the server for 30+days
3) You can place a #view sign that is clickable on the world map and will show a snapshot of what you can see from where the sign is placed.
1) You already get that.

2) You already get that. (no, it never went away)

3) Everyone can already do that.

4) All you have to do is ask a mod/admin and they'll probably do it on little notivce - they all like a party.

I don't mean to be rude, but what was the point of this thread?