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More Mobs for Minerealm
Posted: Fri Jan 13, 2012 12:32 pm
by Cannabin0l
Well, as many of you may know the waver for Turtles in Minerealm did not go over so well, a lack of votes in favor.
However, there is a plugin that would erase the need for extra coding on Intelli's part almost completely; that I feel would make minerealm a tad bit more awesome.
(This isn't a "ZOMG MINEREALM NEEDS THIS IMPLEMENT NAO PL0XZ" thread, it's just something I thought would be neat to share with you guys and hear your opinions)
[youtube]ikhqVqOsto8[/youtube]
Do you think this would be a nice feature? Elaborate below. :]
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 12:39 pm
by Vailure
Cool for sure, but will never happen...
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 12:44 pm
by Prodigy9
The strength you mentioned is also something of a weakness--eliminating the need for Intelli to do his own coding would make it easier to implement, but IIRC Intelli prefers to use only things he made himself (for the sake of doing bug-fixes himself rather than waiting for someone else, I guess).
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 12:49 pm
by MrSark980
Sounds like a great idea. Too bad my brain doesn't stretch that far to think of something in addition to this :Z
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 1:30 pm
by Cannabin0l
Vailure wrote:Cool for sure, but will never happen...
Maybe you didn't read the part stating it was just a suggestion / idea; where I said "I COULD CARE LESS IF IT IS IMPLEMENTED, I'M JUST SHARING THIS COOL IDEA WITH YOU GUYS; IF IT WERE IMPLEMENTED IT'D BE COOL."
So, anyone posting "never gonna happen," isn't proving any point; rather then wasting text. I already no it's highly unlikely for this to be implemented. It's just a cool tidbit.
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 1:53 pm
by Vailure
Cannabin0l wrote:Vailure wrote:Cool for sure, but will never happen...
Maybe you didn't read the part stating it was just a suggestion / idea; where I said "I COULD CARE LESS IF IT IS IMPLEMENTED, I'M JUST SHARING THIS COOL IDEA WITH YOU GUYS; IF IT WERE IMPLEMENTED IT'D BE COOL."
So, anyone posting "never gonna happen," isn't proving any point; rather then wasting text. I already no it's highly unlikely for this to be implemented. It's just a cool tidbit.
Don't turn into a ceverox plz, was just mt .02 on the matter.
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 2:57 pm
by Lineant
.... 0:50 YES!
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 3:03 pm
by Cannabin0l
Vailure wrote:Don't turn into a ceverox plz, was just mt .02 on the matter.
Are you saying cerevox isn't someone you'd want to resemble?
I was just informing you that I didn't really expect it to be implemented. :o
I'll put this way I guess, it doesn't really benefit the server in any way (I don't actually know if there's anyway to integrate it into the way we farm animals; or the foods / items they drop). Either way turtles rule. :3
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 3:24 pm
by meepers
I like this, but the extra complicated movements would cause some lag...
Re: More Mobs for Minerealm
Posted: Fri Jan 13, 2012 5:43 pm
by _iBiS_
There is a difference between a mod and a plugin. This is a mod, meaning that it would require everyone on the sever to install the mod separately. Basically I highly doubt this will be implemented.