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[Suggestion] Don't remove TNT, instead...

Posted: Wed Dec 14, 2011 6:33 pm
by physaux
I heard TNT is going to be/ is removed. But IDK cuz I"ve been banned. So if TNT is not disabled, please ignore this post.
I'm no server admin, I don't know much about the sources of lag.
But if TNT lagged, I'm sure that using less TNT will cause less lag.

I personally loved using TNT, and I would love to be able to keep using it.

So, if TNT causes lag, perhaps the server can limit TNT, instead of flat out disabling it.
How?

My suggestion is we could buy "TNT Licenses" with a simple command like /tnt. If you try to use TNT in your own realm, but haven't bought a license, the server will inform you about it. Buying a license basically means you "buy" the right to blow up one TNT block. If you try to blow up a TNT block, the server checks if you have enough TNT Licences. If you do, it lets you. If you don't, it doesn't do an explosion. You could buy many licenses in one command, so that way you could have fun with chain/ simultaneous explosions. Great for excavating.

All in all, this would reduce the use of TNT, thus reducing lag.

Do you support this idea? If so, what do you think the price per detonation of TNT should be?

Re: [Suggestion] Don't remove TNT, instead...

Posted: Wed Dec 14, 2011 7:14 pm
by eplawsl
There is also a plugin that loads events like tnt detonation into an event que, so that the server will detonate all the tnt that should be going off, but only in small increments, same effect, just takes more time, but less cpu and less jumpy. Perhaps someday minerealm could incorporate a function like that.

Re: [Suggestion] Don't remove TNT, instead...

Posted: Thu Dec 15, 2011 5:28 am
by BSGSamuel
I would just like to at least be able to place TNT so I can build a TNT castle...

Re: [Suggestion] Don't remove TNT, instead...

Posted: Wed Dec 28, 2011 9:23 pm
by Laserminer
^^^^^ That definitely! Placing a TNT block should not be much more lag-producing than placing dirt?

Or can hackers find a way to blow it up?