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Regarding Redstone

Posted: Wed Dec 14, 2011 10:02 am
by Prodigy9
After the "redstone wipe" there was clearly an improvement in lag, as intended. At the same time however, it's inconvenient to be unable to create new redstone circuits.

I therefore propose an idea to allow some use of redstone while minimizing the resulting increase in lag: allow redstone dust to be used, but NOT redstone repeaters. This should allow us to use some fairly basic redstone circuitry, such as activating a row of pistons or locking several doors at the same time, but the inability to use repeaters will severely limit the size of redstone circuits and therefore inhibit the creation of massive lag inducing machines.

If anybody manages to create a large (laggy) machine despite being deprived of repeaters (as was sometimes done before repeaters were introduced to minecraft), they can be detected and destroyed by staff without compensation to the builder (as stated by Intelli here); the possibility of having their work deleted will discourage people from going out of their way to produce abnormally large machines.

Thoughts, anyone?

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 10:05 am
by jdankk
Suikadesu gave me a decent idea with the rules that govern his realms.

What about a limit on the amount of redstone that can be placed in each realm. Of course, you will still get people building repeaters, flashers, but it would reduce the size that they can be built at.

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 12:02 pm
by mitch1423
I think there should only be non-looping circuits allowed. This wouldn't cause any lag as the server wouldn't have to check the state until you turn it on or off.

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 2:02 pm
by eplawsl
Redstone repeater is just as demanding as the dust or torches, and way more useful. What if we limit who can use redstone? like just let people who know how to build complex yet non-looping circuits use it and no one else, or they may create one by accident.

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 2:32 pm
by CirJohn
As an alternative, allow a realm owner to pat an additional 5k to enable redstone within that realm. Upon sale of the realm, redstone again becomes disabled. Mods could also be given the ability to disable redstone withing a realm if it becomes problematic.

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 2:36 pm
by SilverKnightM
I agree with cirjohns idea personally

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 3:19 pm
by Prodigy9
5K for a single seems a bit steep, but as a general idea I do like the idea of paying for a "redstone license" of sorts, then having unlimited (within reason) use of redstone. I think this would be preferable to the previously planned system of needing to pay a fee each time redstone and/or a redstone torch is used.

Thanks for all of the ideas, guys. Hopefully some of the proposals from this thread will be considered acceptable to Intelli and the rest of the staff.

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 3:29 pm
by ImUrDaddy5150
I say only realm owners are able to place redstone. Say you own a realm, you can place redstone anywhere except private realms. If you do not own a realm, you can only place redstone in realms you have privileges in. If this isn't explained enough, I can restate it more clearly.

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 5:35 pm
by cerevox
This is a non-issue. If someone builds a lag machine, mods will swoop in like great raptors and smash apart everything that may be threatening the server.

Edit: I actually don't actually know if RS is place-able, if it is not, then it does not matter since most of yall are terrible at RS anyway.

Re: Regarding Redstone

Posted: Wed Dec 14, 2011 5:45 pm
by DGannon
Is the removal of redstone what actually removed lag? Lag does seem to be gone from my observations, but who was making redstone logic to rival that which occurs in the game anyway?