Page 1 of 3

Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 2:58 pm
by Prodigy9
Blazes are important mobs for a variety of purposes. First and foremost, they drop blaze rods which are necessary for creating brewing stands and eyes of ender. Additionally, they are worth more experience points than other hostile mobs.

I therefore propose that, once they become available in the Nether, we all refrain from breaking blaze spawners. I'm not sure if this could (or even should) be an official (i.e. enforced) rule, but an informal agreement between all players and factions that spend time in the Nether will help keep these resources available for everybody.

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:03 pm
by mitchie151
This is a MUST

In a single nether fort there are somewhere between 1-4 spawners. In a smallish nether, there could only be 2 or 3 forts meaning at max 12 spawners.

We have to keep these, even protect them.

With blaze rods you can make alchemy stations, eyes of ender and fire resistance potions.

I would advise intelli to make these blocks unbreakable for this purpose. Without these blocks, major chunks of the game (The End and alchemy) are unavailable.

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:07 pm
by CirJohn
I have close to a million creds available to me. If catch someone breaking blaze spawners, I WILL destroy all they have made when countries get added.

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:07 pm
by Kress91
I'll farm ALL the blaze rods, then shatter the spawners.

Problem?

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:08 pm
by CirJohn
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:09 pm
by _iBiS_
mitchie151 wrote:This is a MUST

In a single nether fort there are somewhere between 1-4 spawners. In a smallish nether, there could only be 2 or 3 forts meaning at max 12 spawners.

We have to keep these, even protect them.

With blaze rods you can make alchemy stations, eyes of ender and fire resistance potions.

I would advise intelli to make these blocks unbreakable for this purpose. Without these blocks, major chunks of the game (The End and alchemy) are unavailable.
I totally agree, it is a must that Intelli makes it so Blaze spawner's are unbreakable.

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:09 pm
by Kress91
CirJohn wrote:
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep
I don't see the problem here.

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:17 pm
by Prodigy9
mitchie151 wrote:I would advise intelli to make these blocks unbreakable for this purpose. Without these blocks, major chunks of the game (The End and alchemy) are unavailable.
I had considered suggesting something along those lines, but thought that perhaps that would be a bit too extreme. But if there's public support for such an idea, I will gladly support it as well.
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
The only problem with this is that you plan on farming all of the infinite number of available blaze rods. Good luck with that.

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:20 pm
by LeafWarrior254
Kress91 wrote:
CirJohn wrote:
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep
I don't see the problem here.
You'd up the prices and we'd all have to slave and beg for them. That would shatter the economy and we'd all rebel against Kress and NTC!. Also, you'll run out.

Re: Don't Break Blaze Spawners!

Posted: Sun Nov 20, 2011 3:25 pm
by Kress91
Prodigy9 wrote: Problem?
The only problem with this is that you plan on farming all of the infinite number of available blaze rods. Good luck with that.[/quote]

Personally, I find the alchemy and enchantments and End to be disgusting. I'm a purist, I preferred Craft when it was just building.
LeafWarrior254 wrote:
Kress91 wrote:
CirJohn wrote:
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep
I don't see the problem here.
You'd up the prices and we'd all have to slave and beg for them. That would shatter the economy and we'd all rebel against Kress and NTC!. Also, you'll run out.
I don't see the problem with this at all, either.