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Terranobyl Exchange

Posted: Sat Nov 05, 2011 8:18 am
by billknye
I have an idea for an automated exchange. The basic idea would be to provide several services eventually.

* Banking, allow players automated withdraw, deposit of items and credits to one or more accounts. Allow users to give access to other players with various permission levels to the accounts, this would be useful for guild accounts and the like.
* Trade, allow players to trade items and credits within the banking system without having to travel
* Commodity exchange, allow players to place buy and sell orders similar to a stock exchange, this would allow a 'real' feel to the supply / demand system as players could have 24/7 access to commodities and with more volume the prices would more accurately relfect the value.
* Escrow holdings, allow players to put items or credits into an account held by a third party for securing loans and other purposes.
* Secured loans, either in credits against the value of items stored or vice versa.
* Web based access to accounts and most services.
* Kits for new players

Looking for people's feedback on this. I believe all of this can be accomplished without 'cheating'.

Re: Terranobyl Exchange

Posted: Sat Nov 05, 2011 8:25 am
by trigerhappy
you know your ''safe house'' its not very safe.

Re: Terranobyl Exchange

Posted: Sat Nov 05, 2011 8:38 am
by billknye
trigerhappy wrote:you know your ''safe house'' its not very safe.
I'm not sure what is meant by this, although it sounds vaguely threatening.

Re: Terranobyl Exchange

Posted: Sat Nov 05, 2011 8:50 am
by connorartman97
This seems all little bit all to chocolaty. I mean if a player did it, no, but definitely not the server itself
billknye wrote:I have an idea for an automated exchange. The basic idea would be to provide several services eventually.

* Banking, allow players automated withdraw, deposit of items and credits to one or more accounts. Allow users to give access to other players with various permission levels to the accounts, this would be useful for guild accounts and the like.
Also,

Taken Care Of:
http://minerealm.com/community/viewtopic.php?f=9&t=3497

Re: Terranobyl Exchange

Posted: Sat Nov 05, 2011 8:53 am
by billknye
The intention is that it is player run, however automated so it can be 24/7.

I understand there are several banking options available at this time. I see the existing banks as providing a slightly different service than this. I don't plan to offer moving services or delivery or anything of that nature.

Re: Terranobyl Exchange

Posted: Sat Nov 05, 2011 9:04 am
by trigerhappy
sorry wrong tread lol

Re: Terranobyl Exchange

Posted: Sat Nov 05, 2011 11:06 am
by billknye
At this time I don't anticipate charging anything for a majority of the services due to the automated nature of it, it would give an unfair advantage to whomever was running the service. This isn't meant to be 'business', more like a public service.

Re: Terranobyl Exchange

Posted: Sun Nov 06, 2011 4:23 pm
by Energybrothers
Derpity derp derp

Re: Terranobyl Exchange

Posted: Sun Nov 06, 2011 4:37 pm
by kerovon
Energybrothers wrote:Woah woah woah, what the hell makes you think you can name something after Terranobyl?
Unless I am greatly mistaken, he was one of the original members of Terranobyl.

Re: Terranobyl Exchange

Posted: Sun Nov 06, 2011 4:44 pm
by cerevox
I can confirm that he was a member of terranobyl at the very start. He handled all warehouses for a time, but then he vanished. Since the warehouse stuff didn't vanish as well, it seems fine if he wants to use the name.