Delete please
Posted: Mon Oct 24, 2011 8:48 pm
Reposted elsewhere due to buggy poll.
https://www.minerealm.com/community/
https://www.minerealm.com/community/viewtopic.php?f=10&t=3967
SilsuCrow wrote:I've already started a thread in the Communities section about this, but I feel a proper "Ideas/Suggestions" thread is warranted for the mod/admin part of the city.Yes. A city in which we could possibly sethome in, have protected everything within 200x200 radius or something, and I will make the NTC faction inside of there so Ceteri can't grief through our walls like they do currently. (They say it's not griefing, and mods say it's not griefing but IMO it's griefing when you break through the floor, walls, and ceiling to get in but it's whatever, let's not make a flame war out of that small comment).
Current thread may be found here.
Now, for what I'd like to request from the mods/admins.
Should the city be built, it will no doubt be a prime target for griefers ("I don't know what that is but I wanna break it"). People are already thinking of establishing apartments and shops there, in addition to things like embassies and arenas. What I would like to ask of the staff is that during the construction (and/or after the city is built) that it receive a form of protection akin to that of the main Spawn City. I ask for this protection mostly to ease the workload of the mods and admins, since if the city is griefed, it will likely be with either TNT or lava, which would make their job even harder. There has also been talk of toggle-able PvP, though I personally do not see this as needed.
Meaning that either only a select few (the choosing being up to whoever the staff deems appropriate) may alter the end product to prevent griefing. Essentially, a single realm in the Nether to serve as a landmark, neutral ground, and symbol of cooperation and unity among the factions of Minerealm.
Since the Nether will be getting wiped along with the rest of the public realms, the construction may not start until early 2012 (after the Glowstone rush and the reconstruction of the Nether Roads). The city idea thus far seems to have quite a lot of support and I would very much like to see this idea implemented.
The decision, of course, does not need to be made now. I will be supplying sketches of the city later on in the week to help illustrate the general shake and makeup of the city.
-SilsuCrow
Edit: It has been mentioned in the main thread that Intelli would/should/could be the sole owner of the City of Dis with the mods being co-owners who could add/remove player building rights on a person to person basis. I personally support the idea so that no one faction has full control of the city.
Cannabin0l wrote:I support a protected Nether city, but not one where you can /sethome in, and no factions' base should be inside. I see the city as more of a neutral hub where we replenish our needs to do some PvP fights.SilsuCrow wrote: -snip-Yes. A city in which we could possibly sethome in, have protected everything within 200x200 radius or something, and I will make the NTC faction inside of there so Ceteri can't grief through our walls like they do currently. (They say it's not griefing, and mods say it's not griefing but IMO it's griefing when you break through the floor, walls, and ceiling to get in but it's whatever, let's not make a flame war out of that small comment).
I strongly support this idea.
ImUrDaddy5150 wrote:With regards to the factions, I was thinking, along with the other neighborhoods (an Abyssus district, a Roanoke district, ect) there would be....embassies for the factions. Everyone gets equal representation. It'll be in teh sketches I'll be posting later in the week (have work tomorrow, the next day and Friday).Cannabin0l wrote:I support a protected Nether city, but not one where you can /sethome in, and no factions' base should be inside. I see the city as more of a neutral hub where we replenish our needs to do some PvP fights.SilsuCrow wrote: -snip-Yes. A city in which we could possibly sethome in, have protected everything within 200x200 radius or something, and I will make the NTC faction inside of there so Ceteri can't grief through our walls like they do currently. (They say it's not griefing, and mods say it's not griefing but IMO it's griefing when you break through the floor, walls, and ceiling to get in but it's whatever, let's not make a flame war out of that small comment).
I strongly support this idea.
SilsuCrow wrote:The equal representation is good, but I was heading towards the factions creating their own bases in the Nether, at undisclosed locations, that way we don't have some unwanted griefing to occur and to keep the city neutral in as most ways as possible.
With regards to the factions, I was thinking, along with the other neighborhoods (an Abyssus district, a Roanoke district, ect) there would be....embassies for the factions. Everyone gets equal representation. It'll be in teh sketches I'll be posting later in the week (have work tomorrow, the next day and Friday).
I do agree with the no /sethome idea though. If it was implemented, that would mean that you'd be able to /home out of the Nether, which, while unfair for PvP reasons and the "spirit" of the Nether, would require a mess of coding.
ImUrDaddy5150 wrote:Suppose that makes sense....*Shrugs* That's not really something I'm worrying about, but I'm little to no doubt that they'll want to be represented in Dis.SilsuCrow wrote:The equal representation is good, but I was heading towards the factions creating their own bases in the Nether, at undisclosed locations, that way we don't have some unwanted griefing to occur and to keep the city neutral in as most ways as possible.
With regards to the factions, I was thinking, along with the other neighborhoods (an Abyssus district, a Roanoke district, ect) there would be....embassies for the factions. Everyone gets equal representation. It'll be in teh sketches I'll be posting later in the week (have work tomorrow, the next day and Friday).
I do agree with the no /sethome idea though. If it was implemented, that would mean that you'd be able to /home out of the Nether, which, while unfair for PvP reasons and the "spirit" of the Nether, would require a mess of coding.
SilsuCrow wrote:With regards to the factions, I was thinking, along with the other neighborhoods (an Abyssus district, a Roanoke district, ect) there would be....embassies for the factions. Everyone gets equal representation. It'll be in teh sketches I'll be posting later in the week (have work tomorrow, the next day and Friday).It's a good idea, but I fear it would be difficult to implement. In order to assign spaces to groups, you need to make decisions about which groups merit official recognition.
Prodigy9 wrote:*Ponders* Well, in my initial plan, the "neighborhoods" (in the case, the embassies) would be located in smaller structures hanging from the ceiling of the Nether with bridges connecting to the proper city. Someone made a suggestion that Dis should be ~200x200 (4x4 "realms"). If we go with that, the proper city would be in the center four "realms" and each "faction" would get one of the "spokes" around Dis. Doing so would allow each faction to have full building rights in their own faction's realm while at the same time allowing for representation within the city.SilsuCrow wrote:With regards to the factions, I was thinking, along with the other neighborhoods (an Abyssus district, a Roanoke district, ect) there would be....embassies for the factions. Everyone gets equal representation. It'll be in teh sketches I'll be posting later in the week (have work tomorrow, the next day and Friday).It's a good idea, but I fear it would be difficult to implement. In order to assign spaces to groups, you need to make decisions about which groups merit official recognition.
For example, as members start leaving a dying group (e.g. Foxtopia, Terra Nova, etc) at what point are they no longer considered a worthy faction that deserves some of the limited space available in the city?
And at what point does a newly forming group have enough power/respect/whatever to be considered a faction worthy of an embassy? If five or six veteran players split off from their current faction and declare themselves independent, are they worthy of an embassy? If two new players join the server and promptly declare themselves an official group?
Short version is, I don't see how the idea could realistically be put into place without encountering trouble either by running out of space because territory was given away too freely, or by angering players who demand that you recognize their group.
Despite my doubts about the details of any such plan, I do like the general idea, and would offer a few suggestions. First, each embassy has a single main entrance, and it can be locked from the inside to prevent trespassing. Second, each embassy has a back door that leads to a road into the nether. That way, players of a particular faction have a relatively secure route into and out of the city (this is to minimize camping outside the city's overall main entrance at the border of the PVP-free zone); such a back door would also allow a faction to regain access to their embassy if they do something silly like lock themselves out of their front entrance... of course, others could use the same back door to sneak in, but it would require them to go far out of their way to find the back door, and it would do them little good since they would be unable to attack once entering city property.