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Peace in the Nether

Posted: Sun Oct 23, 2011 10:12 pm
by Cannabin0l
It has come to my attention that the factioned pvping in the nether has caused some arguments, and even banworthy debacles. The tension between Ceteri and NTC has proven in the past to cause arguments on both sides of the field. Here is a solution to prevent it.

So, theoretically speaking: NTC and Ceteri are fighting in the nether, one person dies and loses his items, and complains about it. An argument sparks up. More fighting happens, causing everyone to argue. People threat ban appeals in the forum, and some friendships are broken. Then, an enderdragon is found tearing through the nether road, killing everyone in it's path. Everyone from NTC and Ceteri is off guard, busy arguing and pvping. The only solution is for NTC and Ceteri to team up to stop the dragon. Amidst the battle, it is noticed that the correlative teamwork is unstoppable, and the arguments have resolved themselves in spite of the event. The ender dragon is killed, and NTC and Ceteri have learned a lesson.

Of course, this is all hypothetical. The message behind this is such: If NTC and Ceteri work together to keep the nether clean, and they fight side by side against griefers and loners killing the innocent, everyone is having fun again.

Conflict: "The nether is not fun anymore because Ceteri and NTC are at peace, and the fighting is farce when only fighting griefers and loners who pose a threat." This is the best part. With all this spare time not worrying about fighting an opposing faction, we can organize a legit arena where we will hold "Fun Wars." One party can supply wooden or stone swords, all for free. I myself am willing to supply materials for building it, and for the fights themselves.

In this scenario, if there is a 3v3 war in the Arena, and one side loses, they get there items back and everyone is still happy. Just good old competitive pvping. Their could be 1v1, 2v2, 3v3, and more all at no cost for anyone except myself.

I am willing to supply this for such a great cause. It would put an end to the portal camping, the arguing, and in the long run everyone would have a better time on the server. As it is, we enjoy the risk of entering the nether. Well, that same risk is available directly outside of the roads. This way, transportation could be safe (ensured by both parties), and there would only be fair gameplay. No disconnect fighting, and no complaining. Everyone is happy.

NTC is okay with this, we just need Ceteri's approval. If the Dragoons would like any modification to the grounds of what will go down, I am more then happy to meet at an agreement. I just want everyone to be happy.

Re: Peace in the Nether

Posted: Sun Oct 23, 2011 10:21 pm
by Cogohst
We have been repeatably attacked by members of the NTC and it's allies after blatantly proclaiming our neutral stance. We do not initiate combat while building unless sufficient cause presents itself. Our philosophy on letting unarmed civilians pass still stands, though any repeat instigators will be considered threats regardless of their intent to attack or not.

As it stands, Ceteri and the NTC are the only major factions participating in the "Nether Wars." By becoming allies, this would virtually kill the thriving PvP that is going on in the Nether right now. While we aren't looking for a total alliance, we would like a ceasefire on any Ceterian road workers and their guards. As the old saying goes: "Treat other the way you would like to be treated."

Re: Peace in the Nether

Posted: Sun Oct 23, 2011 10:26 pm
by Cannabin0l
I see your reasoning, but we can still have that same thriving pvp. The only difference would be it would be fair game and inside a controlled arena with better combat-ability. If you are seeking the thrill of killing someone for all there items, then there is a perfect solution to this. wager matches. I'd be willing to hold tournaments, and we don't need to come to an alliance completely. Just to the point where we declare war via public chat. This way, there will be no disconnect fighting, and dirty gameplay. Either way, I admire your ability to reason with us after the issues in the past. I'm currently having issues connecting to Minerealm, when I attempt to connect it says "Connection refused." I'd like to discuss more in game when i can connect. Any solutions?

Re: Peace in the Nether

Posted: Sun Oct 23, 2011 10:31 pm
by Cogohst
Cannabin0l wrote:I see your reasoning, but we can still have that same thriving pvp. The only difference would be it would be fair game and inside a controlled arena with better combat-ability. If you are seeking the thrill of killing someone for all there items, then there is a perfect solution to this. wager matches. I'd be willing to hold tournaments, and we don't need to come to an alliance completely. Just to the point where we declare war via public chat. This way, there will be no disconnect fighting, and dirty gameplay. Either way, I admire your ability to reason with us after the issues in the past. I'm currently having issues connecting to Minerealm, when I attempt to connect it says "Connection refused." I'd like to discuss more in game when i can connect. Any solutions?
The Nether is the only uncontrolled area where we can PvP. Arena atmosphere is great for duels and group matches, but the sheer scope of PvP in such an uninhibited battleground is what makes the Nether so inviting. Unless you can sanction off a 1025x1025 plot of land in the overworld, convince everyone to keep PvP on inside it at all times (or ask Intelli to have PvP forced in its borders), and allow everyone to place/destroy blocks, plunder, and build as they please, we'll be sticking to the Nether.

Re: Peace in the Nether

Posted: Sun Oct 23, 2011 10:34 pm
by Cannabin0l
Cogohst wrote:
Cannabin0l wrote:I see your reasoning, but we can still have that same thriving pvp. The only difference would be it would be fair game and inside a controlled arena with better combat-ability. If you are seeking the thrill of killing someone for all there items, then there is a perfect solution to this. wager matches. I'd be willing to hold tournaments, and we don't need to come to an alliance completely. Just to the point where we declare war via public chat. This way, there will be no disconnect fighting, and dirty gameplay. Either way, I admire your ability to reason with us after the issues in the past. I'm currently having issues connecting to Minerealm, when I attempt to connect it says "Connection refused." I'd like to discuss more in game when i can connect. Any solutions?
The Nether is the only uncontrolled area where we can PvP. Arena atmosphere is great for duels and group matches, but the sheer scope of PvP in such an uninhibited battleground is what makes the Nether so inviting. Unless you can sanction off a 1025x1025 plot of land in the overworld, convince everyone to keep PvP on inside it at all times (or ask Intelli to have PvP forced in its borders), and allow everyone to place/destroy blocks, plunder, and build as they please, we'll be sticking to the Nether.
As you said yourself; treat others how you'd like to be treated. For that reason, none of NTC will fight unless we verbally declare war in public chat. This is the best agreement we're going to reach, I guess. We'll still invite you to organized matches, seeing as you are the only group of players large enough, and active enough to meet our requirements for a good fight.

Re: Peace in the Nether

Posted: Sun Oct 23, 2011 10:35 pm
by SilsuCrow
A consensus is currently being discussed
SilsuCrow wrote:Now, I've no way to enforce this on my own, but here's a few guidelines that I feel should be in place during the war.

Combatant/non-combatant policies
-Players with no armor or weapons are to be considered "non-combatants" and should not be attacked.

-Should someone deemed a "non-combatant" attack a "combatant", then s/he will be deemed as "hostile" and may be attacked. The same applies in the case of arming themselves.

-The plaza area in front of the Spawn portal is a "safe" zone. It is generally expected that should you be in that area that you, and everyone else is deemed a "non-combatant", regardless of arms or armor.

-Should someone turn hostile and attack people in the "safe" zone, attempt to lead them out to the non-safe zones (the roads). If you are unable to do this, then defend yourself to the best of your abilities.

What qualifies as weapons:
-Swords (all kinds)
-Bows
Situational weapons:
-These may be used as weapons. Keep an eye on people with them in hand.
-Tools of all kind
-Buckets of Lava
Non-Weapons:
-Blocks
-Food
-Torches
-Nothing

Policies regarding builders and buildings:
-When building, the builders are deemed as "non-combative". In addition, for the builders, everyone else is considered a "non-combative". In other words, the builders should not attack people, and people should not attack the builders. This should help with the upkeep of the roads and their expansion.

-Griefing is, as per the server rules, a bannable offense. This includes structures (shops, waystations, ect.. Ruins are exempt as far as I am aware) and the roads.

-Structures with signs on them (directional signs, ones of ownership, or ones regarding "rules") are to be protected.

Re: Peace in the Nether

Posted: Sun Oct 23, 2011 10:36 pm
by Cannabin0l
SilsuCrow wrote:A consensus is currently being discussed
SilsuCrow wrote:Now, I've no way to enforce this on my own, but here's a few guidelines that I feel should be in place during the war.

Combatant/non-combatant policies
-Players with no armor or weapons are to be considered "non-combatants" and should not be attacked.

-Should someone deemed a "non-combatant" attack a "combatant", then s/he will be deemed as "hostile" and may be attacked. The same applies in the case of arming themselves.

-The plaza area in front of the Spawn portal is a "safe" zone. It is generally expected that should you be in that area that you, and everyone else is deemed a "non-combatant", regardless of arms or armor.

-Should someone turn hostile and attack people in the "safe" zone, attempt to lead them out to the non-safe zones (the roads). If you are unable to do this, then defend yourself to the best of your abilities.

What qualifies as weapons:
-Swords (all kinds)
-Bows
Situational weapons:
-These may be used as weapons. Keep an eye on people with them in hand.
-Tools of all kind
-Buckets of Lava
Non-Weapons:
-Blocks
-Food
-Torches
-Nothing

Policies regarding builders and buildings:
-When building, the builders are deemed as "non-combative". In addition, for the builders, everyone else is considered a "non-combative". In other words, the builders should not attack people, and people should not attack the builders. This should help with the upkeep of the roads and their expansion.

-Griefing is, as per the server rules, a bannable offense. This includes structures (shops, waystations, ect.. Ruins are exempt as far as I am aware) and the roads.

-Structures with signs on them (directional signs, ones of ownership, or ones regarding "rules") are to be protected.
This shall be an addition to the rules. I'm glad someone else is taking initiative.

Re: Peace in the Nether

Posted: Mon Oct 24, 2011 2:48 am
by Keyhen
...

HIPPY?

Re: Peace in the Nether

Posted: Mon Oct 24, 2011 2:57 am
by mitchie151
I think that this is an overall good idea. Helping out in the nether is fun, but it is still dangerous. And the primary threats are ceteri and the NTC. However, the nether has become much more developed because of these wars.
People love PVP, but so many more hate it. I want to be able to be safe in the nether, build impressive forts and keep it clean at he same time.
Should the NTC and Ceteri combine, the nether would be very safe. I would be much more willing to join a group with no enemies.
Both factions fight for the same ultimate goal, why not work together to achieve it?

Re: Peace in the Nether

Posted: Mon Oct 24, 2011 3:30 am
by aguy130
Cogohst wrote:We do not initiate combat while building unless sufficient cause presents itself.
Usually*
Cogohst wrote:Our philosophy on letting unarmed civilians pass still stands
:o