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Realm Credits Market
Posted: Fri Jul 08, 2011 6:56 pm
by Aberrant
Once you manage to get 10k RC, it becomes effectively worthless as the only thing you can buy is another realm. A normal size realm is big enough for most projects solo or otherwise, and even if it wasn't, mining, landscaping and building on your realm will net you enough credits to buy another realm after a few days of work.
Players should be able to buy raw materials from the server itself using RC. It would provide a hard cap to help with player trading. I propose prices around 2.5 to 3 times the current player prices in RC.
Players should also be able to be able to buy a second /home command at a high price. I suggest 25k RC. Intelli described this as a "decent" suggestion.
Re: Realm Credits Market
Posted: Fri Jul 08, 2011 6:59 pm
by Lightbulbs
Two things.
1) If you want to buy materials, just buy them. There's an overabundance of everything from minerals to leaves that people are trying to get rid of, and you should stop being antisocial and help an already working economy.
2) When Intelli says something is "Decent" it is similar to me calling something "Retarded". You really need to read between the lines.
Re: Realm Credits Market
Posted: Fri Jul 08, 2011 10:02 pm
by panthers17nfl
Lightbulbs wrote:Two things.
1) If you want to buy materials, just buy them. There's an overabundance of everything from minerals to leaves that people are trying to get rid of, and you should stop being antisocial and help an already working economy.
2) When Intelli says something is "Decent" it is similar to me calling something "Retarded". You really need to read between the lines.
1.) Having a 100% guaranteed place to purchase materials outweighs cheaper prices at some point, to some players (general statement, much?). While I am not on board with the idea, I see the logic behind it.
2.) Intelli describing an idea as decent is to be considered the same as when an average person considers an idea as decent. It means the idea is decent.
Re: Realm Credits Market
Posted: Fri Jul 08, 2011 10:30 pm
by Lightbulbs
panthers17nfl wrote:1.) Having a 100% guaranteed place to purchase materials outweighs cheaper prices at some point, to some players (general statement, much?). While I am not on board with the idea, I see the logic behind it.
2.) Intelli describing an idea as decent is to be considered the same as when an average person considers an idea as decent. It means the idea is decent.
1) If you're going to play the "It's more convenient, then that means that it's an understandable idea!", then why aren't you on board with more warp points? Oh right, double standards.
2) Intelli has this great ability to tolerate stupid ideas by saying they are "okay" or "decent". Generally it's just him trying to avoid confrontation with angry stupid people.
Re: Realm Credits Market
Posted: Fri Jul 08, 2011 10:34 pm
by Psychoshaman
This is a decent idea.
Re: Realm Credits Market
Posted: Tue Jul 12, 2011 10:56 am
by panthers17nfl
Lightbulbs wrote:
1) If you're going to play the "It's more convenient, then that means that it's an understandable idea!", then why aren't you on board with more warp points? Oh right, double standards.
2) Intelli has this great ability to tolerate stupid ideas by saying they are "okay" or "decent". Generally it's just him trying to avoid confrontation with angry stupid people.
1) If you read a single word I wrote for this, you would see I wasn't arguing the convenience, I was arguing the security of it (security for lack of a better word, meaning you can always count on buying mats from it. It may not mean convenience, because these prices would be much higher than usual and as a result not very convenient for your wallet. Furthermore, I never shrugged off the idea of extra warp points. I just think it draws away from the Survival aspect of the server. If it takes an extraordinary amount of work to get that warp point, then that's different.
2) A good strategy imo. But also keep in mind that decent may very possibly = decent. Just saysin.
Re: Realm Credits Market
Posted: Tue Jul 12, 2011 11:08 pm
by Lachey798
I second this as certain blocks aren't sold by players. Glowstone. I was trying to buy that today however i had no luck.
Re: Realm Credits Market
Posted: Tue Feb 14, 2012 7:17 pm
by volcomboy98
Aberrant wrote:
Players should also be able to be able to buy a second /home command at a high price. I suggest 25k RC. Intelli described this as a "decent" suggestion.
I quite like that idea
Re: Realm Credits Market
Posted: Tue Feb 14, 2012 7:19 pm
by guadalcanal1
:0 necromancer!
Re: Realm Credits Market
Posted: Tue Feb 14, 2012 7:20 pm
by TechnoProdigy
volcomboy98 wrote:Aberrant wrote:
Players should also be able to be able to buy a second /home command at a high price. I suggest 25k RC. Intelli described this as a "decent" suggestion.
I quite like that idea
What the hell, why wold you necro such an old thread??