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TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 1:21 pm
by catsfuzz
Hello world of Minerealm!

As we all know I have begun (and almost finished the Main Hall :P ) work on the city of Liaguie. Now, the main hall is about 102x50, give or take a few, and needs to have a depth of 8 cubes. It took me two weeks to get a lot of it ready, but now the main digging has begun.

There is A LOT of it to do. It would be so much easier with TNT enabled. TNT has many pro's and con's in the world of Minecraft. It can be a helpful item, or the item that blows up the world. I am going to list a few of the pro's and con's.

Pro's

It makes mining (just deleting blocks in creative) a lot easier sometimes!
Great surprise attack on players in mazes and other sports events.
Can create a spectacular sight for tourists if you have a TNT show type thing going on.
CANNONS!


Con's (A.K.A: The Dark Side)

Lag
Easier for people to grief.
Can make a big mess if used incorrectly.

Contradicting Statements

1. Easier for people to grief (Cite: Con's - Statement Two)

Yes, this is true. But remember, we do have rollbacks. They have saved us many times and have fixed our beloved monuments at spawn. It takes time for the mods to do their stuff, but hey, that's what they're there for; right?

We could also have a "rights system" for this. Although it might be a bit for Intelli to program, I think it might be the best offer. Only trusted players (players who have been "regulars" for at least 3 months, is how I would classify them) would be able to enable TNT.

Another idea would be like the mod water/lava thing.. This system works like the following (from a mod/admin POV [today it will be... S292r]):

catsfuzz: Hey, s2!

S292r: yeah?

catsfuzz: do you think that you could come place some TNT and enable it, please?

S292r: yeah sure!

*S292r ports to Liaguie (where catsfuzz is) and places/enables the TNT where needed*

catsfuzz: Thanks s2!

S292r: No problem!


2. Damage is on Server Side - Impossible to Trace/Rollback (Cite: Kerovon's comment)

I feel that the "rights" system would easily fix this. Only trusted players, who we know will NOT grief, will be trusted with the TNT privilege.


(More "Contradicting Statements" will be added as the discussion continues!)

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 1:29 pm
by KyleFate
We can insta destroy blocks faster, much faster and cleaner than tnt. No, you'll get no tnt for VERY, VERY obvious reasons.

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 1:58 pm
by Fail Wins
I don't see a use of TNT on creative other than a cosmetic block.

Cannons may be awesome (I am the proud creator of the single-delay-trigger Dragon cannon), but it has no use on creative, there's nothing to attack!

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 3:44 pm
by kerovon
I'd like to point out one much more important problem with TNT being enabled.

When the TNT blows up, it will destroy the area around it. However, that destruction will count as a server side object destroying the blocks. This means that rollbacks will probably not effect the damage done by TNT unless Intelli adds a rather massive chunk of coding. This is the same reason that spawn on older maps kept getting creepered into oblivion by griefers. Creepers, being server side, can get around the spawn block protection.

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 4:03 pm
by catsfuzz
kerovon wrote:I'd like to point out one much more important problem with TNT being enabled.

When the TNT blows up, it will destroy the area around it. However, that destruction will count as a server side object destroying the blocks. This means that rollbacks will probably not effect the damage done by TNT unless Intelli adds a rather massive chunk of coding. This is the same reason that spawn on older maps kept getting creepered into oblivion by griefers. Creepers, being server side, can get around the spawn block protection.
True, but what about TNT privileges?

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 4:52 pm
by Fail Wins
What can TNT do faster that your super magical hand of destruction can't on the creative server?

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 6:06 pm
by catsfuzz
Fail Wins wrote:What can TNT do faster that your super magical hand of destruction can't on the creative server?
Dig 6 layers of 102x50 space, in less than 1-3 weeks, without help... NOT fun.

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 6:17 pm
by dragoncrystal24
I might help. It's really not that hard. go to the top, run backwards while holding the left moust button. When you get to the end, rinse and repeat. You could do that in an hour or so, and be done.

Re: TNT - Renabled on Creative

Posted: Thu Jun 09, 2011 6:20 pm
by catsfuzz
dragoncrystal24 wrote:I might help. It's really not that hard. go to the top, run backwards while holding the left moust button. When you get to the end, rinse and repeat. You could do that in an hour or so, and be done.
True. I normally just run around holding down the left mouse button to destroy everything in sight... Lol. Yeah, there are a lot of caves too but that makes it both easier and harder. Either way, I can get it done without TNT, but it would help.

Re: TNT - Renabled on Creative

Posted: Fri Jun 10, 2011 9:34 am
by smithsps
pff.

Image


Digging is no fun :|