Post any ideas / suggestions for the game servers here.
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#186396
kerovon wrote:
cubeguy314 wrote:But they're passive until provoked.
So you are saying that to simplify this we should return zombie pigmen to being automatically hostile? Sounds good to me.
That's definitely what I'm implying.
No, I'm asking how would they be handled
#186399
Excerpted from: http://minecraft.gamepedia.com/Mobs#Passive_mobs :

Passive mobs
Passive mobs will not attack the player under any circumstances. This category includes most of the "farm animals" present in the game, which can be bred for food and/or other resources. Also included are bats and squid, both of which have special spawning conditions and cannot be bred. Ocelots are technically passive, in that they will not attack the player, but they are actually coded as hostile mobs.


But hostile pigmen don't bother me, Kero :p
#186401
jeniansmom wrote:Excerpted from: http://minecraft.gamepedia.com/Mobs#Passive_mobs :

Passive mobs
Passive mobs will not attack the player under any circumstances. This category includes most of the "farm animals" present in the game, which can be bred for food and/or other resources. Also included are bats and squid, both of which have special spawning conditions and cannot be bred. Ocelots are technically passive, in that they will not attack the player, but they are actually coded as hostile mobs.


But hostile pigmen don't bother me, Kero :p
Pigmen aren't passive, they are neutral, for anyone wondering
Excerpted from: http://minecraft.gamepedia.com/Neutral_mob#Neutral

Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies. The zombie pigman is hostile only in the Pocket Edition.
Note that spiders and cave spiders will spawn hostile due to the fact they spawn in light levels of 7 or below, but are actually neutral mobs, as they are neutral in light levels of 12 or higher, unless hit.
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