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[REJECTED] Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 8:57 pm
by Seratias
Read thoroughly before making any replies.

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Warning: Wall of Text
If reading is not your thing, this is not the place for you.
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In the past I have mentioned how the End has been a wasted opportunity to bring a new challenge to MineRealm. The End should be open for building and you should be able to return from it, seeing as it poses such oppurtunity for challenge. However, this cannot be done for obvious reasons. With the methods below, the End could be open again, and the End return portal reenabled.

A major reason the End return portal was removed was that the end would be a huge source of xp/mobs (ruin the xp trade and cause large amounts of lag). Thus, I propose that endermen spawn rates be severely nerfed in the End, reducing them to levels that are easily handled by the server and making the end unexploitable as a source of xp. Say, 99 out of 100 enderman spawn possibilities do not happen through coding intervention.

Next, make realms able to be purchased exactly as in the overworld, to provide a chance to actually build structures without risk of getting greifed. This would attract many players who seek a new challenge, seeing as the End has a completely different building environment, far more lethal and harder to build in, but with a way more open canvas.

The End can not have pvp auto enabled. Hackers would have huge advantages if it did, seeing as their fly and speed hacks would provide them with the ability to fling people off the edge and avoid dying from the Void (negative y-axis zone).

Much like in current spawn, roads would have to be built so that realms can be bought without scaffolding your way off of another building. Still, as long as the roads were enforced to not be greifed or removed, building should be fine.

The final step would be to make the End far more accessible, such as forcing end portal realms to have easy/obvious open access to the End portal. I understand the owners of these realms could be slightly miffed about it, but it would be necessary to make sure people can go to the End and do all the things pointed out above.

Pros:
- End enabled for building, a new frontier for the super wealthy and bored
- End stone will drop from its absurdly high price
- Higher circulation of ender pearls
- A stunning new set of builds and view, floating towers of unparalleled heights, reaching from the bottom of the world to the top at their max.
- An easy comeback to those who complain that they're 'bored'.

Cons:
- Potential monopoly of end stone for those who buy the end stone realms first.
- Large chunks of coding for Intelli, therefore a while before it becomes implemented.

If I have missed any reasons for removing the End return portal that have not been addressed, please tell me.

No irrelevant spam or plus/minusing, please. Only mention what you voted for if you have a specific idea of what would not work, or a solution to something that would not work, or both.

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 9:00 pm
by dlgn
I'd like to mention that this would help silence the people who keep moaning about map wipes.

+1

~dlgn

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 9:10 pm
by U2QU
Seratias wrote:No irrelevant spam or plus/minusing, please. Only mention what you voted for if you have a specific idea of what would not work, or a solution to something that would not work, or both.
dlgn wrote:I'd like to mention that this would help silence the people who keep moaning about map wipes.

+1

~dlgn
xD

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 9:25 pm
by Eetrab
If this happens, the rich will get even richer, but since I am poor and don't care, why not?

Also consider even completely ceasing all mob activity in the end, if it increases lag more than previously thought.

(+1)

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 9:31 pm
by U2QU
Seratias wrote:No irrelevant spam or plus/minusing, please.
You guys must not be reading it :P

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 9:36 pm
by Eetrab
U2QU wrote:
Seratias wrote:No irrelevant spam or plus/minusing, please.
You guys must not be reading it :P
No irrelevant spam please.

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 9:37 pm
by dlgn
U2QU wrote:
Seratias wrote:No irrelevant spam or plus/minusing, please.
You guys must not be reading it :P
My comment was relevant, as it mentioned a potential benefit of the suggestion being accepted that Sera hadn't thought of.

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 10:10 pm
by Unbound
How about lock the whole end stone in place and allow to build in the surrounding area and keep mobs spawn rates how they are. XP farms are much needed for people who enchant. Not like a lot of people are buying these days with those amazing OP trades from villies. Intelli will have less to do if he doesn't Change mob caps plus why not a reset, our end has no return portal.

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 10:24 pm
by cobaya18
Sera, you don't win an internet. You win THE internet.

Re: Idea: Make the End Habitable

Posted: Thu Jul 11, 2013 10:45 pm
by TheDreamerOfTheDay
Seratias wrote: A major reason the End return portal was removed was that the end would be a huge source of xp/mobs (ruin the xp trade and cause large amounts of lag). Thus, I propose that endermen spawn rates be severely nerfed in the End, reducing them to levels that are easily handled by the server and making the end unexploitable as a source of xp.

The final step would be to make the End far more accessible, such as forcing end portal realms to have easy/obvious open access to the End portal. I understand the owners of these realms could be slightly miffed about it, but it would be necessary to make sure people can go to the End and do all the things pointed out above.
I have two issues with your suggestion based on problems that have been brought up in previous suggestions. First and foremost, this suggestion taught us that,
Intelli wrote:we do not change default spawning behavior.
Considering Intelli himself said this, I doubt enderman spawning would be changed as you said. In the case of making the End more accessable by forcing other players into doing so, you cannot have a suggestion that doesn't require staff involvement. I think this suggestion might be invalid for those reasons.