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[INVALID] Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 6:15 am
by SuperCreeper007
This suggestion and poll is for ALL of the changes listed below, because I feel they go together and are equally important.
The reason this thread is separate from this one is so that they can have different polls, because they are different ideas about the same system.
Part 3: New Commands

I suggest that we have new commands, pretty much self explanatory, that go something like this:

/realm member SuperCreeper007 all
/realm member [GUILD] all
/realm member [GUILD] -25/125
OR /realm member [GUILD] (if Section 1 is not accepted)

These commands will first of all allow you to add members to all of your realms, and second of all allow you to add your whole guild to the realm/remove your whole guild to the realm (or all of your realms)

Pros: Obvious

Cons: None :P

The reason guild is [GUILD] and not just "guild" is just in case a player joins who's name is "guild" xD

Of course, all these ideas are just basically prototypes, the commands don't have to be exactly the same, just a general idea.

Re: Suggestion: Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 6:45 am
by Prodigy9
Voted yes to this section. Though I personally prefer not to hand out many realm permissions, I can easily see how it would be helpful to those who work on projects in large groups.

Perhaps with the emphasis on managing realm rights for guild members, this could be implemented as part of Guilds 2.0 (if/when that feature is ever released).

Re: Suggestion: Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 8:03 am
by Nephalem
Voted yes for guild management despite the cons of coding and adding complexity.

Re: Suggestion: Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 8:17 am
by Rixih
YES. Double yes. Triple yes even!
I have a lot of projects I do with guild members and 50+ realms in which to add people to.
This would be so incredibly helpful.

Re: Suggestion: Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 8:56 am
by Prodigy9
VVolfie wrote:YES. Double yes. Triple yes even!
I dream that one day I will be so buff that I will be considered manly enough to be allowed two or three votes.

Re: Suggestion: Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 10:25 am
by SuperCreeper007
Actually, I forgot to put this in the first post, but if this is going to be implemented in Guilds 2.0, then you're just voting for the /realm <command> all part of the suggestion.

I expected a negative response where someone linked to 10 other threads that had this and were all shot down, and a staff posting that that this would be implemented in Guilds 2.0, and then an [INVALID]. I got the exact opposite xD

Thanks for the support guise :D

Re: Suggestion: Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 10:36 am
by eah
Or #guild instead of [GUILD]. But I feel that this may be used much less often by the majority of active players than you think. With guilds 2.0 expected, few will be able to afford a guild. It won't be like now where everyone is in a guild with their friends. #buddy may need to be added in the future.

Adding the ability to give building privileges to a realm far away questions the "legitimacy" of the server. It's like having the ability to teleport around the map all willy nilly. In vanilla minecraft, you can't change blocks outside render distance. Does the same go for adding privileges to those blocks?

Re: [INVALID] Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 10:51 am
by Intelli
Invalid, duplicate.

Re: [INVALID] Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 10:58 am
by SuperCreeper007
Well, I guess that went as well as I expected it to >.>

Re: [INVALID] Changes to the Realm System {SECTION 2}

Posted: Sun May 05, 2013 12:02 pm
by ColdF3ar
This was basically already suggested and accepted here:

http://minerealm.com/community/viewtopi ... 10&t=11494