Page 1 of 2

[IMPLEMENTED] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 1:48 pm
by eah
With the addition of beacons, it becomes a bit of a pain to use /trade while under the effects of a beacon. You must walk out of the beacon's range and wait for the effects to wear off before going to trade.

The only reason that comes to mind for why this restriction is in place is to stop invisible trade looters. But I think you can still drink an invisible potion in trade, right?

The simple fix is to allow warping to trade with potion effects.

If the idea is to restrict the use of certain potion effects at trade, then warping to trade could be allowed only under certain potion effects.

If the idea is to restrict the use of ALL potion effects at trade, then I propose the following fix: Warping to trade temporarily saves a player's potion effects and their remaining time, and removes the effects while in trade. Upon warping out of trade, the potion effects are returned to the player.

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 1:50 pm
by OneManWo1fPac
The senter of Vortex is a speed beacon, I have to run away from it then wait for it to leave, it gets annoying +1

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 1:51 pm
by dlgn
eah2119 wrote:But I think you can still drink an invisible potion in trade, right?
^The most important part of this suggestion.

+1

~dlgn

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 2:03 pm
by TornadicManiac

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 2:04 pm
by dlgn
TornadicManiac wrote:http://minerealm.com/community/viewtopi ... 10&t=10893
Yes, but this is slightly different.

~dlgn

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 2:08 pm
by TornadicManiac
dlgn wrote:
TornadicManiac wrote:http://minerealm.com/community/viewtopi ... 10&t=10893
Yes, but this is slightly different.

~dlgn
I am simply pointing out that this part has already been accepted: "With the addition of beacons, it becomes a bit of a pain to use /trade while under the effects of a beacon. You must walk out of the beacon's range and wait for the effects to wear off before going to trade."

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 2:30 pm
by eah
TornadicManiac wrote:I am simply pointing out that this part has already been accepted: "With the addition of beacons, it becomes a bit of a pain to use /trade while under the effects of a beacon. You must walk out of the beacon's range and wait for the effects to wear off before going to trade."
Whoops. Sorry about that. I sorta remember your suggestion but was too lazy to search for it.

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 2:56 pm
by mr. roach
I think this should be implemented, and the use of invisibility potions at trade disabled.

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 5:53 pm
by Dilsifprosif1
Thats why you cant go to trade without potion affects pretty much :/.

Re: [Suggestion] Allow porting to trade with potion effects

Posted: Tue Dec 11, 2012 6:23 pm
by smith2013
If intelli could somehow just limit the use of invisibility potions alone when porting to trade and while in trade. Not sure if this is possible or how hard it would be to code.