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[REJECTED] XP Bank
Posted: Sat Dec 08, 2012 3:40 am
by FDX
So here it is:
We have a simple command such as /xp bank <amount> to put exp into our bank.
Another command such as /xp redeem <amount> to take out exp.
This would help pvpers if they didnt want to loose their xp. Or people using grinders. Nether and Overworld.
The End? Thought of that. Maybe we cant bank in the end so enderman farming isnt allowed? Or we COULD allow it. :3 probably not. Its up to intelli.
Pro's:
More PVP fun.
Safer EXP
Mob Grinding is safer.
Cons:
Lots of coding.
PVPers get no xp (is this bad?)
Re: XP Bank
Posted: Sat Dec 08, 2012 3:51 am
by JonColmanator
I main objection to this is a principle that I often use when it comes to suggestions. There are suggestions that make playing on a server easier, then there are suggestions that make playing Minecraft easier. I shall set some examples.
The /sethome and /home commands get people to places where they can build and actually play, which would normally happen all the time. This helps the server. /trade gets people to a determined location to enable trade between players, making playing on the server easier, but not playing Minecraft as a whole (sure, people get a few blocks from it, but it takes no danger of loss away from the game).
This suggestion if I interpreted it rightly, enables you to store away xp that you would otherwise lose if you got killed in an ordinary game. Then afterwards, you can gain it back, so you pretty much wouldn't lose xp when you normally would. To me personally, and no offence to you, this suggestion seems like a suggestion that would make playing Minecraft easier rather than just making playing the server easier.
Just my $.02
Re: XP Bank
Posted: Sat Dec 08, 2012 10:05 am
by mr. roach
We're a legit server, this isn't legit.
Re: XP Bank
Posted: Sat Dec 08, 2012 11:29 am
by Ryu Aurora
FDX wrote:
Pro's:
--More PVP fun. (Actually, not really. See below.)
--Safer EXP (Invalid, see below)
--Mob Grinding is safer. (Already completely safe, with the exception of Enderman grinders/is the same as the second listed "Pro")
Cons:
--Lots of coding.
--PVPers get no xp (is this bad?)
--Non-vanilla in the extreme
--Would cause the End to house massive enderman grinders, which would break the enchantment market/there isn't supposed to be a way to bring ANYTHING back from the End in MineRealm, at least for now.
--Removes part of the risk from PvP, which is part off the fun of PvP
Edited your list of pro's and con's to express where I stand on this.
Re: XP Bank
Posted: Sat Dec 08, 2012 3:22 pm
by aidynn2001
mr. roach wrote:We're a legit server, this isn't legit.
thats exactly what i was going to say and is why im voting no
Re: [REJECTED] XP Bank
Posted: Sun Dec 09, 2012 4:37 pm
by monkeychunks
Why don't you suggest this to Notch using glass bottles and your Xperia to craft bottles of enchanting.
Re: [REJECTED] XP Bank
Posted: Wed Dec 12, 2012 11:32 am
by Prodigy9
Note that a feature that accomplishes this goal is coming to vanilla MC. It's not quite like an XP bank, because it requires the use of books, which are later consumed by enchanting items, but an
enchanted book is being planned.
Wiki wrote:An Enchanted Book is an item which allows players to add enchantments to weapons, tools, or armor by combining the enchantment book with one of said items on an anvil. The player can create an enchanted book by enchanting a book on an enchantment table.
Re: [REJECTED] XP Bank
Posted: Wed Dec 12, 2012 1:11 pm
by Unbound
Worst idea in the planet
Re: [REJECTED] XP Bank
Posted: Wed Dec 12, 2012 10:33 pm
by Wxclm
It's pretty simple. If you want to PVP then you sacrifice the risk of losing XP. If you don't want to lose your XP, then don't PVP until you have none.