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[REJECTED] Suggestion Remove credit timer on blocks

Posted: Sat Dec 08, 2012 3:15 am
by MrKeveCool
hi

when you dig up a block you get 0,5 credits and if you place the same block on the ground right after you dug it up you will get 0 credits because every block have a timer which resets after an amount of time. what im suggesting is to remove this timmer so you get credits for digging up blocks and placing them down again right away. what do you guys think about it?

EDIT: i change the poll to Shortend instead of removing.

Re: Suggestion Remove credit timer on blocks

Posted: Sat Dec 08, 2012 3:30 am
by FDX
Makes sense. Although, it would allow people to just break then place then break then place.
etc

Maybe just obsidian? XD

+1

Re: Suggestion Remove credit timer on blocks

Posted: Sat Dec 08, 2012 3:33 am
by DarelleZindad
I'd vote 'yes' for shortening the timer down to about one day, but to completely turn it off will attract players (like me) to just stand around placing and replacing flowers or torches over and over again. Credits will be far more easily gained and therefore are supposed to lose their value.
I do not support the removal of the credit timer, although it sounds like a lovely idea on first sight.

Re: Suggestion Remove credit timer on blocks

Posted: Sat Dec 08, 2012 2:00 pm
by Prodigy9
DarelleZindad wrote:I'd vote 'yes' for shortening the timer down to about one day, but to completely turn it off will attract players (like me) to just stand around placing and replacing flowers or torches over and over again. Credits will be far more easily gained and therefore are supposed to lose their value.
You hit the nail on the head. To this, I would add that we wouldn't see as much work (broadly defined as making long-term changes to part of the server) being done. Currently, if you want to make a lot of credits, you better build something (anything!), go mining, or do some terraforming. With the credit timer removed, those activities would only happen if the player has some specific goal in mind, leading to a somewhat more static map.