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[IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Fri Dec 07, 2012 4:16 pm
by eah
Please visit
this thread and
this thread.
To save myself the effort of typing more than I need to, I'll make it short. MineRealm has an item drop entity limit - 100 items per realm. If the count is over that, the server despawns some until there are 100. This feature of minerealm is implemented to reduce server and client lag. But it also hinders our ability to successfully auto-harvest a great number of crops all at once.
I suggest the limit be raised to 1000 per realm. I think this is just enough for reasonable auto harvesters to work and I think it would not introduce additional lag.
Re: [Suggestion] Raise the item limit to 1000 per realm
Posted: Fri Dec 07, 2012 4:23 pm
by SneakerHead
I'm fairly certain items deepen after 5 minutes anyhow... So I don't even think its possible to pick up 10 inventories in 5 mins.
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Fri Dec 07, 2012 7:08 pm
by Intelli
Already implemented, you can have up to 6,400 "items" in a realm (100x64 stacks). Items of the same type auto-stack. (ex: see the melon farm)
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Fri Dec 07, 2012 7:39 pm
by OneManWo1fPac
Intelli, when water is moving down a auto farm they don't increase speeds to get to each other it becomes about 100 five peice stack
and 150 five peice stacks of seeds. Making 250 items. They can't just teleport closer to each other to combined. The melons fall down in a 1 by 50 line, wheat and seeds are spread out within (average) 20x7x10 . Its not as easy for them to stack like this
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Fri Dec 07, 2012 7:50 pm
by The-Jack-DeCk
Wo1f, when wheat breaks due to flowing water, the next line of wheat breaks 1 block away from the previous, allowing the items to be close enough to combine. I should know, I have a very large wheat farm.
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Fri Dec 07, 2012 8:40 pm
by mr. roach
I never saw a difference no matter what the limit was.
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Fri Dec 07, 2012 9:30 pm
by Intelli
mr. roach wrote:I never saw a difference no matter what the limit was.
Yep, people who aren't abusing the server shouldn't be affected. It's not like items are despawned instantly anyways.
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Sat Dec 08, 2012 12:30 am
by Prodigy9
Intelli wrote:Already implemented, you can have up to 6,400 "items" in a realm (100x64 stacks). Items of the same type auto-stack. (ex: see the melon farm)
When mining and chopping down trees, I never saw this happen. Several pieces of wood can land on adjacent blocks, and yet they don't stack.
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Sat Dec 08, 2012 7:42 am
by eah

^ link to a video
It appears that the server counts and despawns items periodically. And, from what I can tell, there's no way of knowing when it does this. When auto-harvesting wheat using light levels, most of the time I can capture all the wheat before the limit kicks in. But sometimes, I find that I end with much less wheat than expected
I think something needs to change.
Re: [IMPLEMENTED] Raise the item limit to 1000 per realm
Posted: Sat Dec 08, 2012 7:53 am
by Intelli
eah2119 wrote:
^ link to a video
It appears that the server counts and despawns items periodically. And, from what I can tell, there's no way of knowing when it does this. When auto-harvesting wheat using light levels, most of the time I can capture all the wheat before the limit kicks in. But sometimes, I find that I end with much less wheat than expected
I think something needs to change.
Or, if you have a farm where you need to walk around collecting it anyways, you could, you know, just punch it down, rather than causing server lag...