[REJECTED] Suggestion: Option to include tax in transactions
Posted: Tue Dec 04, 2012 2:34 pm
Since everybodys doing it
I'm suggesting to add an option while giving credits to include tax. Ahem . . . this is how it would work. So say you want to give EXACTLY x amount of credits to a player AFTER taxes? Instead of doing the math yourself, you would enter
/credits give TAX <user> <x> (or something along those lines)
The script will automatically charge you the amount of credits necessary to give x credits to the user. As usual, a message will appear showing the amount of credits the player will recieve with a /yes or /no confirmation, PLUS the amount of credits you will lose (obviouslly you would need to give more credits then agreed upon therefor should be informed on the actual amount given)
I think it would be a nice addition if possible and make trades go smoother. What do you think?

/credits give TAX <user> <x> (or something along those lines)
The script will automatically charge you the amount of credits necessary to give x credits to the user. As usual, a message will appear showing the amount of credits the player will recieve with a /yes or /no confirmation, PLUS the amount of credits you will lose (obviouslly you would need to give more credits then agreed upon therefor should be informed on the actual amount given)
I think it would be a nice addition if possible and make trades go smoother. What do you think?
