[REJECTED] "Opt Out" of Nether PVP
Posted: Mon Dec 03, 2012 6:14 pm
The system would work like so:
Player A decides he/she does not wish to PVP in the nether. Player A types /Disable PVP and then enters the Nether. The player cannot be attacked, nor can they attack any players until the Nether has been exited and re-entered with /PVP enabled toggled.
This system would allow those players that wish to use the Nether for it's much appreciated ability to travel the ability to do so without fear of portal camping, invis hunting, or mob rule PVP. Only the players that wish to PVP in the nether may do so, and the ones that wish exemption are afforded that as well.
Now if a player has blocks broken under them even if they are /PVP disable, well, let's just call that a fair compromise. However if the player is building something intricate, a PVP'er can't just come destroy it because unagreed upon griefing is bannable.
The only argument against this is going to be made by PVP'ers that want easy free kills to skim all day.
As compensation, allow a /wilderness spawn, so players that wish to have PVP battles can do so in an area that is not as valuable to gameplay as the Nether is (fast travel) I know a /wilderness spawn, is a bit less vanilla, but think of it this way. There is /Spawn (for 1st timers, central strike out point, /Home (obvious reasons) /Trade, (To facilitate another important gameplay aspect) and /wilderness, (to facilitate another server need, being PVP)
I think an approval of this measure would lead to less consternation on behalf of the populace that wishes the ability to travel unimpeded across the map (which the nether is an extension of) And give PVP'ers a place of their own to defend, occupy, attack, whatever, which I THINK leads to better PVP in the end run.
Player A decides he/she does not wish to PVP in the nether. Player A types /Disable PVP and then enters the Nether. The player cannot be attacked, nor can they attack any players until the Nether has been exited and re-entered with /PVP enabled toggled.
This system would allow those players that wish to use the Nether for it's much appreciated ability to travel the ability to do so without fear of portal camping, invis hunting, or mob rule PVP. Only the players that wish to PVP in the nether may do so, and the ones that wish exemption are afforded that as well.
Now if a player has blocks broken under them even if they are /PVP disable, well, let's just call that a fair compromise. However if the player is building something intricate, a PVP'er can't just come destroy it because unagreed upon griefing is bannable.
The only argument against this is going to be made by PVP'ers that want easy free kills to skim all day.
As compensation, allow a /wilderness spawn, so players that wish to have PVP battles can do so in an area that is not as valuable to gameplay as the Nether is (fast travel) I know a /wilderness spawn, is a bit less vanilla, but think of it this way. There is /Spawn (for 1st timers, central strike out point, /Home (obvious reasons) /Trade, (To facilitate another important gameplay aspect) and /wilderness, (to facilitate another server need, being PVP)
I think an approval of this measure would lead to less consternation on behalf of the populace that wishes the ability to travel unimpeded across the map (which the nether is an extension of) And give PVP'ers a place of their own to defend, occupy, attack, whatever, which I THINK leads to better PVP in the end run.