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[REJECTED]Allow player to change ign color
Posted: Thu Sep 20, 2012 12:20 pm
by eah
Could be something like /color <hexadecimal>. It would change the color of your ign. Makes the chat a bit more interesting. But it could also cause some eyesores.
Alternatively, it could be an option just for donors and/or staff.
Re: Allow player to change ign color
Posted: Thu Sep 20, 2012 12:25 pm
by 5292r6
eah2119 wrote:Could be something like /color <hexadecimal>. It would change the color of your ign. Makes the chat a bit more interesting. But it could also cause some eyesores.
Alternatively, it could be an option just for donors and/or staff.
The chat:

Re: Allow player to change ign color
Posted: Thu Sep 20, 2012 12:28 pm
by TornadicManiac
5292r6 wrote:eah2119 wrote:Could be something like /color <hexadecimal>. It would change the color of your ign. Makes the chat a bit more interesting. But it could also cause some eyesores.
Alternatively, it could be an option just for donors and/or staff.
The chat:

Awwww yeah.
Re: Allow player to change ign color
Posted: Thu Sep 20, 2012 12:35 pm
by Rokkrwolf
Rejected. If you haven't noticed before Intelli has tried cutting all color from chat it gets to be too much and is a eyesore to everyone.
Re: [REJECTED]Allow player to change ign color
Posted: Thu Sep 20, 2012 12:44 pm
by kPa10113
I like Minerealm because it does not have that many colors that makes my eyes bleed.
Re: [REJECTED]Allow player to change ign color
Posted: Thu Sep 20, 2012 12:59 pm
by eah
lol. This was shot down quick.
But honestly, I find the constant white just as blinding. For me, it's more difficult to distinguish between messages of different people and between the ign and the message itself.
I guess what this really is is a response to the recent exhaustion of my donor tag. The tag greatly helped me "pick out" my messages (for reference) out of the many others. In fact, I'm going to suggest something like this for shaddowcraft.
I realize that majority rules and staff play a part in the implementation of a suggestion. I'm not going to expect this be implemented just for my sake.